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complex Apprentice
Joined: 12 Apr 2004 Posts: 134 Location: USA
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Posted: Thu Oct 07, 2010 2:34 am
[V3.30] #Step/#Slow Issues |
I am working on a new script that hinges around stepping through a path in a controlled manner. Looking at the documentation I see that
#STEP n2es
sets "n2es" as the current path, then sends the North command to the MUD as the first step. The next #STEP command would send "east", and so on.
However when I test with #STEP n2es the whole path is spit out at one time. No steps required. The same is true when I #SLOW .n2es. Is there an easy way to queue a path and step though it? Or am I doing something wrong here? |
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_________________ <Clever text here>
Last edited by complex on Thu Oct 07, 2010 3:44 pm; edited 1 time in total |
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complex Apprentice
Joined: 12 Apr 2004 Posts: 134 Location: USA
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Posted: Thu Oct 07, 2010 2:55 pm |
This is a little frustrating, I have tried the following combinations, in all three map settings, fast, safe, slow.
#STEP s2w3e;#PAUSE //takes a step, pauses for a moment, then spits out the rest of the path
#STEP s2w3e;#STOP //takes a step south, but the direction s is spit out again before the path is aborted.
#STEP .s2w3e;#PAUSE //takes a step, pauses for a moment, then spits out the rest of the path
#STEP .s2w3e;#STOP //ttakes a step south, but the direction s is spit out again before the path is aborted.
#SLOW s2w3e;#PAUSE //takes a step, pauses for a moment, then spits out the rest of the path
#SLOW s2w3e;#STOP //takes a step south, but the direction s is spit out again before the path is aborted.
#SLOW .s2w3e;#PAUSE //takes a step, pauses for a moment, then spits out the rest of the path
#SLOW .s2w3e;#STOP //takes a step south, but the direction s is spit out again before the path is aborted. |
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_________________ <Clever text here> |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Thu Oct 07, 2010 3:14 pm |
What map mode are you in and what version of CMUD are you using?
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_________________ Asati di tempari! |
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complex Apprentice
Joined: 12 Apr 2004 Posts: 134 Location: USA
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Posted: Thu Oct 07, 2010 3:28 pm |
I am in follow mode, and have tested fast, safe, slow, and toggle the map on and off. Currently I am using 3.30; should this be taken over to the beta forums. I did not think there was a bug, just that I was encountering an ID10T error =)
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_________________ <Clever text here> |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Thu Oct 07, 2010 3:38 pm |
I am seeing the same behavior in CMUD 3.30 as well and I believe it is a bug.
Yes it should be posted in the Beta forum. Rule of thumb, if you are using the Beta, you should post in the Beta (even if it seems to be a general question.) |
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_________________ Asati di tempari! |
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complex Apprentice
Joined: 12 Apr 2004 Posts: 134 Location: USA
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Posted: Thu Oct 07, 2010 3:43 pm |
Got it.
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_________________ <Clever text here> |
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complex Apprentice
Joined: 12 Apr 2004 Posts: 134 Location: USA
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Posted: Tue Oct 12, 2010 2:17 pm |
After a lot of testing I have made a little progress.
In the mapper if "disable automatic confirmation" radio is selected, the mapper is set on fast walk mode, the path is sent in as #STEP n2e5w, and is coupled with a #PAUSE, the rate at which the path is sent to the mud is controlled most of the time. However for some reason in a seemingly random way the path can be spit out all at once before the #PAUSE takes effect, even though the alias I am using is
#STEP
#PAUSE
I have tried to #STEP, #STOP method but this does not work since the same direction is sent over and over again. |
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_________________ <Clever text here> |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
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Posted: Tue Oct 12, 2010 8:39 pm |
Without automatic confirmations... are you supplying #OK as a manual confirmation?
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_________________ Discord: Shalimarwildcat |
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complex Apprentice
Joined: 12 Apr 2004 Posts: 134 Location: USA
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Posted: Tue Oct 12, 2010 9:29 pm |
No I have not had to.
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_________________ <Clever text here> |
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