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BorisU
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Joined: 03 Jan 2009
Posts: 21

PostPosted: Fri Aug 14, 2009 9:44 am   

[3.10a] garbage instead of MUD bаnner after reconnect
 
Probably MCCP related?

I get the effect consistenly playing at game.c7i.ru:9000
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Mon Aug 17, 2009 6:55 pm   
 
D?id you try disabling MCCP? I think this is a known problem where some MUDs don't renegotiate the protocol correctly?
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BorisU
Beginner


Joined: 03 Jan 2009
Posts: 21

PostPosted: Tue Aug 18, 2009 6:36 am   
 
disabling MCCP fixes the problem.

It is not a MUD problem I think. There is no problem when I start cmud and connect the MUD. It appears only if I quit from the MUD and then reconnect (even after a long delay).
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dak
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Joined: 08 Aug 2009
Posts: 14

PostPosted: Tue Aug 18, 2009 8:04 am   
 
Tech wrote:
I think this is a known problem where some MUDs don't renegotiate the protocol correctly?


I have a hard time accepting that this is an issue on the MUD side when it happens with multiple MUDs and no other client including zMUD has this problem.
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Tue Aug 18, 2009 2:36 pm   
 
There is a known CMUD 3.x bug with MCCP compression, but as mentioned here it can occur on the server side as well.
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dak
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Joined: 08 Aug 2009
Posts: 14

PostPosted: Tue Aug 18, 2009 4:09 pm   
 
I've seen that thread; however, the bug is reproducible 100% of the time on certain muds by simply disconnecting and then attempting to reconnect. No other client I've seen has this problem. If it only happened once in a while on a specific MUD or two, I'd be willing to believe it was a server issue. When it's easily reproduced using CMUD, I tend to believe there's a bug with CMUD, especially when other clients don't have the same problem.

This is actually a semi-big bug, since MCCP support is not a minor feature, and, since the workaround is disabling MCCP compression, it basically means CMUD is currently lacking practical MCCP compression support.
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