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rudbaeck Newbie
Joined: 18 Dec 2005 Posts: 4
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Posted: Sun Dec 18, 2005 12:51 am
Speedwalk problems in latest patch. |
I've not been playing a for a while. But when I got back to playing the latest patch has a horrible bug for me.
When I try to speedwalk a long distance (more than 100 rooms perhaps?) it moves me a single room, then stops sending anything I type to the mud. I close zmud and log back in to the mud, and have indeed only moved a single room.
Doesn't matter if I use #walk manually, as part of a script or click the room in the mapper. Just moves me a single room and freezes.
Tried with 'warning for long speedwalk paths' on and off, no difference.
For the love of god help! |
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Fri Dec 23, 2005 1:03 am |
What do you mean by "stops sending anything I type to the mud"?
Is this speedwalks from anywhre to anyplace or just some in particular (bad room script or something)?
Could your mud have anti-speedwalk code that blocks it? |
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rudbaeck Newbie
Joined: 18 Dec 2005 Posts: 4
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Posted: Mon Dec 26, 2005 2:43 am |
My mud has no code that blocks it, as there wasn't even a reboot when I upgraded. Asked friends still running older versions of zMud and they have no problems speedwalking 500+ rooms on 3-Kingdoms. (Though now they refuse to upgrade...)
Once I ask zmud to walk me a 100+ room long path by any mean since the last patch it stops sending any typed/hotkeyed command to the mud. It walks me the first room of the speedwalk path, stops there and does nothing accepting no form of input. (ctrl-alt-delete shows zmud as 'running', not 'not responding', and it promptly reports everything sent by the mud, such as 'shout' chatter, tells and any room events happening in whatever room I ended up in on step one from the start of the path.) |
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Mon Dec 26, 2005 5:16 am |
The most coming problem with failing mapper paths is a faulty prompt trigger in the Mapper-Config-Configuration Settings-Prompt box
Do your speedwalks work if you use short paths?
Try changing your walk mode to slowwalk and see if that helps |
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rudbaeck Newbie
Joined: 18 Dec 2005 Posts: 4
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Posted: Sun Jan 01, 2006 12:58 am |
Slowwalk didn't help. And yes, speedwalking (fast or slow) works perfectly as long as the path is 99 rooms or less.
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Vitae Enchanter
Joined: 17 Jun 2005 Posts: 673 Location: New York
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Posted: Sun Jan 01, 2006 6:48 am |
wonder if that is related to the #99 command.
type #99 whatever and it sends it 99 times
type #100 whatever and zmud does nothing. |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4690 Location: Pensacola, FL, USA
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Posted: Sun Jan 01, 2006 9:15 am |
dont tell me the year 2000 bug is still alive and kicking....
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_________________ Discord: Shalimarwildcat |
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rudbaeck Newbie
Joined: 18 Dec 2005 Posts: 4
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Posted: Sun Feb 05, 2006 7:19 pm |
Tried a few more things, like going back to an old backup. Using a friends settings (Which work fine on his computer!), compacting databases etc. No joy. My zMud just refuses to run more than 99 rooms in a single speedwalk!
I'm about to weep, and haven't really played in over a month due to this problem. |
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