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		| Babyl Beginner
 
 
 Joined: 15 Oct 2000
 Posts: 24
 Location: USA
 
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			  |  Posted: Sun Jun 08, 2003 3:19 pm 
 Mapper Help
 
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				| PLEASE DON'T RESPOND TO THIS TOPIC I POSTED A NEWER ONE THAT IS MORE INDEPTH AND MUD SPECIFIC!!! 
 Hi, perhaps someone can help me out here.  On the mud i play the room description is between a weather Sentence and then is followed by items and mobs in the room.
 
 EXAMPLE
 
 Eastern Edge of Aureliana forest by a beach.
 Filling the firmament is a lattice of heavy grey clouds. The mud has become,
 here, sand, the land itself rising a few feet, shielded to the west and to the
 south by the thick confines of forest. Peaceful it is, here, with only the
 sound of the lake and the wind's song as it sings through the nearby trees to
 be heard. A runic totem is planted solidly in the ground. A soft quilted
 blanket has been neatly laid out on the floor here. A beautiful indigo nightfire butterfly flutters about in the shadows.
 
 You see exits leading north, east, and northwest.
 
 
 Above the room is broken down like this
 
 Weather string
 
 Filling the firmament is a lattice of heavy grey clouds.
 
 Room Description
 
 The mud has become,
 here, sand, the land itself rising a few feet, shielded to the west and to the
 south by the thick confines of forest. Peaceful it is, here, with only the
 sound of the lake and the wind's song as it sings through the nearby trees to
 be heard.
 
 Items and mobs in room
 
 a runic totem is planted solidly in the ground. A soft quilted
 blanket has been neatly laid out on the floor here. A beautiful indigo nightfire butterfly flutters about in the shadows.
 
 
 Exits
 
 You see exits leading north, east, and northwest.
 
 
 
 Now what my mapper does is it includes the weather (which changes day to day mud time) and what is in the room (which also changes) into the description. Both the weather and the mobs/items are printed in green while the description is printed in white. Is there a way to make the mapper ignore just the weather and the mobs without ignoring the rest of the line? Or is there a way for the mapper to only pick up the white room description and magenta exits based on color?
 
 Thanks Babyl
 
 PLEASE DON'T RESPOND TO THIS TOPIC I POSTED A NEWER ONE THAT IS MORE INDEPTH AND MUD SPECIFIC!!!
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		| Vijilante SubAdmin
 
  
 Joined: 18 Nov 2001
 Posts: 5187
 
 
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			  |  Posted: Sun Jun 08, 2003 4:33 pm 
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				| If your mud doesn't word wrap the description then it is easy. 
 Simply create an ansi trigger that captures from the weather to the exits and then #SUB everything into the order you want.
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		| Dumas Enchanter
 
 
 Joined: 11 Feb 2003
 Posts: 511
 Location: USA
 
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			  |  Posted: Sun Jun 08, 2003 5:52 pm 
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				| Do a search for Achaea mapper related topics, as this has come up a couple times. 
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		| Babyl Beginner
 
 
 Joined: 15 Oct 2000
 Posts: 24
 Location: USA
 
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			  |  Posted: Mon Jun 09, 2003 1:38 pm 
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				| what if it does word wrap? *cry* 
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