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CrazyKid Beginner
Joined: 28 Mar 2001 Posts: 27
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Posted: Tue Feb 25, 2003 10:56 pm
Saving work with mapping.. |
Hello!
I've got a large area to map in my mud (lets say a 12x12 cube though the edges are kinda rough), and i've got the rooms all mapped, only the links between them aren't all connected - only the path that i took when i mapped is. Is there any way to have lined-up unlinked exits just link up, or do i have to walk every possible exit for every room?
Thanks!
-Matt |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Wed Feb 26, 2003 12:40 am |
quote:
Hello!
I've got a large area to map in my mud (lets say a 12x12 cube though the edges are kinda rough), and i've got the rooms all mapped, only the links between them aren't all connected - only the path that i took when i mapped is. Is there any way to have lined-up unlinked exits just link up, or do i have to walk every possible exit for every room?
Thanks!
-Matt
Short of whipping up an alias to do the walking for you, or manually linking the rooms via the Link tool on the toolbar, you're going to have to walk each exit.
li'l shmoe of Dragon's Gate MUD |
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Wed Feb 26, 2003 5:18 am |
You're in luck, have a read of Vijilante's great script there.
Ton Diening |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Wed Feb 26, 2003 6:32 am |
quote:
You're in luck, have a read of Vijilante's great script there.
Ton Diening
In beta 6.53 (not sure how far back this feature extends), there's an autoconnect feature in the Mapper preferences. It won't help you with the existing 12x12, but now we all learned something new.
li'l shmoe of Dragon's Gate MUD |
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