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Seran Newbie
Joined: 21 Apr 2017 Posts: 8
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
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Posted: Sat Oct 07, 2017 5:42 am |
Nothing wrong with having a shared package, but for the sake of variables it is likely best to have separate named sessions.
However outside of variables or maybe #LOCATION objects on the map, I dont see that being why this would fail for you, but I could be wrong.
Does it only become choppy when you have multiple instances going? |
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_________________ Discord: Shalimarwildcat |
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Seran Newbie
Joined: 21 Apr 2017 Posts: 8
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Posted: Sat Oct 07, 2017 7:33 am |
Yes, only becomes visible after 8+ windows and nearly unplayable at 10+ . I was able to increase the amount of windows to 12 and still be playable by disabling gmcp.
After posting I tested by having 9 instances of one session with 4 other unique session and was experiencing same issue. Having my resource monitor up , CMUD would peak at 13% CPU usage (running an Intel I7 single socket 4 core).
Spoke to a few other players on the MUD. Seems to be a regular theme with CMud. One player opens multiple instances of the application to achieve 20 windows. Another uses ZMud since it's lighter on resources to open 30 windows.
Ideally I don't want to disable gmcp and give up access to the #ALL command. |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
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Posted: Sat Oct 07, 2017 7:56 pm |
I personally don't have any experience with that level of Multi-play to offer you a better workaround.
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_________________ Discord: Shalimarwildcat |
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