Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD Beta Forum Goto page Previous  1, 2, 3
ZealousAnonymous Posted: Tue Feb 14, 2006 6:03 pm
Map Wishlist?
shalimar
GURU


Joined: 04 Aug 2002
Posts: 4692
Location: Pensacola, FL, USA

PostPosted: Tue Jun 03, 2008 1:15 am   
 
I Would like to be able to have the Label (or an icon) shown instead of the line connecting in some cases, but the line takes precidence unless they are in seperate zones.
_________________
Discord: Shalimarwildcat
Reply with quote
MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Tue Jun 03, 2008 6:20 am   
 
I think this is already available via ZMapper, Shalimar. You can at least select exit types in the automapper, so I assume you can create custom exit types in ZMapper (same goes for bitmaps and room shapes).
_________________
EDIT: I didn't like my old signature
Reply with quote
Riendf
Newbie


Joined: 01 Jun 2008
Posts: 4

PostPosted: Tue Jun 03, 2008 11:27 am   
 
Fang Xianfu wrote:
Do you really mean zMUD? This is the CMUD forum.

actually both ;p
I use zmud cause for now I could not migrate everything yet.
I noticed cmud gave the option to dock the automapper, I thought 'great' at least...then saw you could not dock the room properties.
then I thought...wtf....

I need the room properties to get dockable since most of the time half the desc will not be detected cause it is not in a single paragraph etc.
I would just wish eveything between the prompt after a move would get captured.
And I cannot see a single reason it is not an option already.

Zugg:About your concern with chat etc; you can easily ignore them by triggers and I have a quiet option on my mud anyway.
And most of all I would have a lot less work removing whats got added by error than adding whats missing.
For room detection I suggest you could add an option to only detect the first few lines instead of whole description.
Not a lot of work to do since you already parse it, just need to add a parameter.
Reply with quote
Throckman
Newbie


Joined: 12 Oct 2010
Posts: 6

PostPosted: Sun Apr 03, 2011 3:02 am   
 
Actually, what I'd like is a "do not enter" for a path, not a room. I'd like to be able to go through the rooms freely, but I don't want the plotter to use those directions. For example, I'm currently using "disembark" to go from one dock to another (since there's usually nothing to do on boats except wait to get off them), but I don't want the mapper to think that the shortest path from A to B might possibly feature a trip to another landmass and back...

I guess I could use a room trigger and a #TELE command, but that reeks of effort :D
Reply with quote
shalimar
GURU


Joined: 04 Aug 2002
Posts: 4692
Location: Pensacola, FL, USA

PostPosted: Sun Apr 03, 2011 1:21 pm   
 
thats what the do not enter checkbox in the room properties window is for, to keep paths from using the room, you can still walk in manually
_________________
Discord: Shalimarwildcat
Reply with quote
Arde
Enchanter


Joined: 09 Sep 2007
Posts: 605

PostPosted: Tue Aug 16, 2011 1:36 pm   
 
When dragging rooms around a map with mouse, I always want to click somewhere so CMUD will not only move all selected rooms but all rooms above and below them (i.e. ignore z-coord in selection). It's strange but I still can't find this option. Wink
_________________
My personal bug|wish list:
-Wrong Priority when copy-paste setting
-1 prompt trigger for Mapper, Session and General Options, not 3 different!
-#SECTION can terminate threads
-Buttons can't start threads
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD Beta Forum All times are GMT
Goto page Previous  1, 2, 3
Page 3 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net