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szodrin Newbie
Joined: 14 Apr 2009 Posts: 5
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Posted: Tue Apr 14, 2009 4:57 am
speedwalk room exit/enter problems |
There are a few rooms on one of the Muds I play, Dune, that have delayed room movement with no intervening rooms. In other words, I type a single command to go from one room to the next room but there are a few seconds before movement. I know how to use #teleport and how to use #wait and #ok but #teleport doesn't work with speedwalk and a #wait/#ok would only work properly in one direction for each of the two joined rooms, if I did a #wait/#ok in the room in general it would affect me upon entering the room from other directions as well.
This problem has been bothering me from a while and it hasn't been easy to find the proper keywords to search for information on it, so I apologize if this is a general question. |
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Dumas Enchanter
Joined: 11 Feb 2003 Posts: 511 Location: USA
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Posted: Tue Apr 14, 2009 12:01 pm |
If you are setup to use slow walking, you can set a longer time out value in the main preferences screen (under Scripting look for the Slow Walking tab). It is normally selected by default to time out in 5 seconds of not detecting the room, but you can extend that out to longer than what it takes for delayed rooms and the mapper should update properly.
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szodrin Newbie
Joined: 14 Apr 2009 Posts: 5
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Posted: Tue Apr 14, 2009 6:48 pm |
I seem to have trouble with the room auto updater so I turned it off, if you can provide me some advice on resolving that I'd be willing to turn one problem into two fixes.
Appreciate any information you can provide, thanks. |
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Wed Apr 15, 2009 12:39 pm |
I'm not sure what you mean by 'room auto updater'.
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