Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
Lasivian
Wanderer


Joined: 25 Jan 2002
Posts: 76
Location: USA

PostPosted: Wed Dec 26, 2007 9:06 am   

Recall
 
In the mud i'm on I can now recall any temple.

But I can't figure out how to stop the mapper frm thinking I only have one recall point. It appends "#RECALL" every time I recall and never takes me to the right room, even if I try and say that the specific recall i'm doing is a different portal.

Any ideas?
Reply with quote
Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Wed Dec 26, 2007 10:39 am   
 
The mapper's only designed for you to have one recall point. You could use a variable to store the room ID of your current recall room (%roomnum will return it) and then use that variable with the #teleport command to move the dot on the mapper when you recall.
_________________
Rorso's syntax colouriser.

- Happy bunny is happy! (1/25)
Reply with quote
Lasivian
Wanderer


Joined: 25 Jan 2002
Posts: 76
Location: USA

PostPosted: Wed Dec 26, 2007 9:18 pm   
 
Yes, but anytime I type a command beginning with "recall" it overrides my own aliases for that

I need to know how to disable the internal system recall so my own will work


IE. if I make an alias for "Recall Thalos" it does this: "Recall Thalos;#recall" no matter what alias I put in for "Recall Thalos"
Reply with quote
iljhar
GURU


Joined: 10 Oct 2000
Posts: 1116
Location: USA

PostPosted: Wed Dec 26, 2007 10:53 pm   
 
ZMud changes your alias to put in the #recall command? I don't think I've seen this happen before, but I haven't used ZMud in a while, so I can't say for sure.

I would create a generic recall alias, something like:

#alias recall {~recall %1;#if (%1 = "Thalos") {#teleport 123} {#if (%1 = "Melos") {#teleport 456} {#recall}}}
Reply with quote
MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Thu Dec 27, 2007 12:28 am   
 
It's an issue with how ZMud searches the settings file structure. Here's an illustration of the process as regards the default, just-created settings file:

1)default class (can be anything, but at this point is the NONE folder)
2)NONE (root level)
3)System
4)System|Automapper
5)System|AutomapperAll (there's an #ALIAS here--Recall)
6)System|Directions (there are 6 #DIRECTIONS here--n, s, e, w, u, d)
7)System|DirectionsDiag (there are 4 #DIRECTIONS here--h, j, k, L) <-- capped for clarity
8)System|Keypad (there are 7 macros here--KEY8, KEY4, KEY5, KEY6, KEY2, ADD, SUB)
9)System|KeypadDiag (there are 4 macros here--KEY7, KEY9, KEY1, KEY3)
10)System|Pueblo
11)Autolog

This is where the user-created stuff appears. Let's say that the user created a ExtendedRecall class that contains an alias named Recall:

12)ExtendedRecall (there's an #ALIAS here--Recall)

So, now we have two classes with a recall alias inside. How does ZMud know which one to use when you type in RECALL whatever? Simple, it starts at the top of the aforementioned list and works downwards until it finds the first one. Because the alias in the AutomapperAll class is checked--and found--earlier in the process, the parser never even gets to see that the ExtendedRecall class has a Recall alias in it.

To get the alias in the ExtendedRecall class to work, you have to place it in the AutomapperAll class (which will force you to choose to overwrite the inherited version) OR confine it to the root/System level (Automapper class is strictly for edit mode, which means in follow mode you lose the access to the proper recall alias).
_________________
EDIT: I didn't like my old signature
Reply with quote
Taz
GURU


Joined: 28 Sep 2000
Posts: 1395
Location: United Kingdom

PostPosted: Thu Dec 27, 2007 12:35 am   
 
In zMUD there already exists an alias called recall and it is set to ~recall %-1;#RECALL it is one of the default settings and exists in System|AutomapperAll inherited from default.mud, you should override it by creating your own recall alias.

This will have to be done for any new mud connection you make as editing the default.mud is frowned upon as it is replaced during updates. You never know 721 may not be the last version of zMUD so it is still a sensible course of action.

EDIT: As Matt pointed out the search order is important for overriding defaults, I always slap the recall override in <none>
_________________
Taz :)
Reply with quote
Lasivian
Wanderer


Joined: 25 Jan 2002
Posts: 76
Location: USA

PostPosted: Sat Dec 29, 2007 12:00 am   
 
I just disabled it in default to get rid of it.

Thanks for all the info.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net