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Heavenlyblade Newbie
Joined: 29 Apr 2007 Posts: 5
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Posted: Sun Apr 29, 2007 1:29 am
Grrr... |
I have a small but HIGHLY annoying problem, my copy of Z-mud, for whatever reason has decided to strike out everything in my output box, I can see the text but it has a line through it. I fixed it once.. after messing with a lot of settings, but have no clue what I did to fix it. Can someone help please?
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Dharkael Enchanter

Joined: 05 Mar 2003 Posts: 593 Location: Canada
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Posted: Sun Apr 29, 2007 1:38 am |
Go to View->Preferences->Fonts->Output Window Font
Then uncheck Strikeout. |
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_________________ -Dharkael-
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." |
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Heavenlyblade Newbie
Joined: 29 Apr 2007 Posts: 5
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Posted: Sun Apr 29, 2007 5:54 pm |
It's not checked.. under any of them
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Heavenlyblade Newbie
Joined: 29 Apr 2007 Posts: 5
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Posted: Sun Apr 29, 2007 5:56 pm |
Heavenlyblade wrote: |
It's not checked.. under any of them |
Oh, also. It's only on one MU*.. if that helps
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sun Apr 29, 2007 7:14 pm |
#MXP </s>
That will stop it when it occurs, but the real problem is likely to be a typo in the messaging that started the strikeout. You can verify this by going into Emulation Preferences and unchecking the Emulate Control Codes checkbox or checking the Display Control Codes checkbox. Depending on when the strikeout starts happening, you may need to close the session and reconnect. |
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_________________ EDIT: I didn't like my old signature |
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Heavenlyblade Newbie
Joined: 29 Apr 2007 Posts: 5
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Posted: Sun Apr 29, 2007 10:38 pm |
MattLofton wrote: |
#MXP </s>
That will stop it when it occurs, but the real problem is likely to be a typo in the messaging that started the strikeout. You can verify this by going into Emulation Preferences and unchecking the Emulate Control Codes checkbox or checking the Display Control Codes checkbox. Depending on when the strikeout starts happening, you may need to close the session and reconnect. |
I have tried that as well, the Display control was checked, as was the Emulation box, I did what you said and restarted Zmud, no change |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Mon Apr 30, 2007 1:14 am |
You wouldn't have to restart ZMud, I was just suggesting that in case it was something happening at connection (which if the protocols and control codes were on, you'd never see if you turned them off manually).
The game and ZMud will negotiate and if the game supplies the proper commands, ZMud will automatically enable certain features (ie, MXP). IF you can't get to see the connection stuff until after ZMud processes it, you may have to resort to a #DEBUG:
#DEBUG test.txt trace.txt
I *THINK* trace.txt will have everything sent to/from the game in it's raw form, so looking in there should be enough to uncover an unclosed <s> tag or some similar problem. |
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_________________ EDIT: I didn't like my old signature |
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Heavenlyblade Newbie
Joined: 29 Apr 2007 Posts: 5
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Posted: Mon Apr 30, 2007 7:42 am |
MattLofton wrote: |
You wouldn't have to restart ZMud, I was just suggesting that in case it was something happening at connection (which if the protocols and control codes were on, you'd never see if you turned them off manually).
The game and ZMud will negotiate and if the game supplies the proper commands, ZMud will automatically enable certain features (ie, MXP). IF you can't get to see the connection stuff until after ZMud processes it, you may have to resort to a #DEBUG:
#DEBUG test.txt trace.txt
I *THINK* trace.txt will have everything sent to/from the game in it's raw form, so looking in there should be enough to uncover an unclosed <s> tag or some similar problem. |
Ok thanks.. but how do I fix that? I can modify certain code bases.. but I'm not sure what you're talking about, and don't wanna Screw up my Zmud, tis a pain in the but to connect and restup all my games |
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