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fuktfursten Beginner
Joined: 17 Apr 2007 Posts: 20
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Posted: Thu Apr 26, 2007 9:46 am
[1.30] Screen flickering with #GAG #SUBSTITUTE |
I've noticed the screen flickering is back when you use #GAG's and #SUBSTITUTES alot.
Where I play I get a hud score that updates every two seconds (not vt100, but one update per received line)
For every time I receive that line, I trigger it and depending on if anything has changed or not
I #GAG (if no changes) or #SUBSTITUTE the hud with my own extended version of the hud..
Was a couple of versions ago I had massive flickering too whenever gagged the lines after processing them,
but then it went away (1.28???) and I was a happy camper, but now its just like before.
I've played around with the #CALL %pref(RefreshNum, x) too, but i cannot seem to get it to dissapear at all.
Regards Fuktfursten |
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Guinn Wizard
Joined: 03 Mar 2001 Posts: 1127 Location: London
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Posted: Thu Apr 26, 2007 11:22 am |
Hmm, odd. The flickering text *should* be gone in CMUD. zMUD would display the text then gag it, CMUD should realise it has to gag it so never display it at all, because CMUD *should* process all incoming text before it displays. Maybe Zugg can clarify if this is how things work.
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_________________ CMUD Pro, Windows Vista x64
Core2 Q6600, 4GB RAM, GeForce 8800GT
Because you need it for text... ;) |
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fuktfursten Beginner
Joined: 17 Apr 2007 Posts: 20
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Posted: Thu Apr 26, 2007 11:27 am |
Ya, might be something else aswell, but worked flawlessly in a couple of versions. But now its back to the old behaviour (pre 1.28???).
Will test more when I get home. |
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fuktfursten Beginner
Joined: 17 Apr 2007 Posts: 20
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Posted: Tue Jul 10, 2007 11:45 am |
Uninstalled CMUD because of all the flickering (headache :)), but just now I tried again.. and found out the screen flickering only occurs when I have info in the Status Window that updates regulary.
Could it be that you dont wait for vertical refresh when re-painting that window?
Without the status window I dont get any flickering at all..
Regards Fuktfursten |
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