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Kamion
Newbie


Joined: 17 Dec 2006
Posts: 5

PostPosted: Sun Dec 17, 2006 1:28 pm   

Importing old zMUD settings
 
I have a few things to say about CMUD.

Primarily, there are no(at least none I've seen) ways to import text files. Most of my scripts are text files.

Making the map a fly-out window is a challenge I haven't conquered.

The MUD window itself can't be maximised, so my button layout screws itself over(literally, they're half over each other).

And, there's no easy access to a search function for the settings databases.

Just thought I'd offer my opinion.



-Kamion
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Rorso
Wizard


Joined: 14 Oct 2000
Posts: 1368

PostPosted: Sun Dec 17, 2006 3:43 pm   Re: Importing old zMUD settings
 
Kamion wrote:
I have a few things to say about CMUD.

Primarily, there are no(at least none I've seen) ways to import text files. Most of my scripts are text files.

Import the text files into zMUD, then export them as .MUD files which can be imported into cMUD.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sun Dec 17, 2006 4:21 pm   
 
The map and anything to do with it is the exact same code that is used in ZMud. New CMud code and old ZMud code don't really mix well, and I think Zugg even had to shut off a few aspects of the mapper so that trying to use them doesn't crash CMud.
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crycry
Apprentice


Joined: 24 Jun 2006
Posts: 169
Location: UK - South Coast

PostPosted: Sun Dec 17, 2006 5:37 pm   
 
when in the package editor, hit control F, it will bring up the search box.
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Kamion
Newbie


Joined: 17 Dec 2006
Posts: 5

PostPosted: Mon Dec 18, 2006 1:43 am   
 
So no fly-out-window map? Aww. I was looking forward to having it not clutter my screen when I didn't want it.

Thanks for the quick replies.
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Seb
Wizard


Joined: 14 Aug 2004
Posts: 1241

PostPosted: Mon Dec 18, 2006 2:09 am   
 
Not yet anyway. Probably something added in the first half of next year.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Mon Dec 18, 2006 2:14 am   
 
It will be getting all the cool stuff, and probably some stuff all its own, but Zugg can only fix so much at a time.
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Kamion
Newbie


Joined: 17 Dec 2006
Posts: 5

PostPosted: Mon Dec 18, 2006 8:18 am   
 
Turns out you can dock the map on the right side of the screen, and then just click the little pin button and it'll auto-hide. Problem with that is, the map doesn't track you if it's auto-hidden. Other problem with the mapper is that #find, essentially, doesn't work.
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Seb
Wizard


Joined: 14 Aug 2004
Posts: 1241

PostPosted: Mon Dec 18, 2006 9:54 am   
 
Yeah, both issues were already reported in the beta forum. Zugg suggested undocking the mapper to avoid problems. Also, have you tried using #FIND {command} instead of just #FIND? (where command is the command you use on your mud, e.g. look) Just an idea.
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Larkin
Wizard


Joined: 25 Mar 2003
Posts: 1113
Location: USA

PostPosted: Mon Dec 18, 2006 2:34 pm   
 
I import text files via the command line or with the Send button in the CMUD Editor. The command line works best for executing scripts, simply because it parses the entire thing and compiles it as one entity, as opposed to the Editor doing it line by line.
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