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slicertool
Magician


Joined: 09 Oct 2003
Posts: 459
Location: USA

PostPosted: Sat Aug 25, 2007 7:25 am   
 
MattLofton wrote:
I know a good publisher, he should be able to handle your 2.0 bugfix list.

By the way, what happens if somehow you suddenly ran out of bugs to fix (cascading fixes from what you did make changes to)? You gonna go on holiday? Very Happy


Step 1: Write new features.
Step 2: Fix vast majority of bugs.
Step 3: Goto Step 1.
Step 4: Profit.

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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sat Aug 25, 2007 12:19 pm   
 
Shouldn't that be

Step 1: Write new features.
Step 2: Fix vast majority of bugs.
Step 3: Profit
Step 4: Goto Step 1.

? In your system, you never actually reach the profit stage :P

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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Sat Aug 25, 2007 4:26 pm   
 
Quote:
In your system, you never actually reach the profit stage :P

I don't know, Slicertool seems to have described exactly how it works for me. I never seem get to the "profit stage" either ;) The more features that I add, the more bugs that I fix, and the harder I work, the fewer people who actually buy the product. Seems backwards to me.

But seriously, I've learned over the years that:

a) There is always another bug
b) Customers can always think of new features that I haven't thought of ("Can you add Lua scripting?" :)
c) The lifespan of humans is shorter than the time it takes for a+b
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slicertool
Magician


Joined: 09 Oct 2003
Posts: 459
Location: USA

PostPosted: Sun Aug 26, 2007 12:59 am   
 
no, my comment was intentional ;)

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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Sun Aug 26, 2007 1:01 am   
 
v2.01 is released in the Beta Forum. Go play :)

I'll monitor the forums later tonight, and will do a quick check in the morning to see how bad 2.01 is. But then I'm taking a couple of much-needed days off. The Gurus should be able to help with some issues because they are more familiar with the new stuff in 2.0. And that should give you all a chance to post a bunch of problems for me to look at next week. I expect it will take several beta versions to get 2.x stable enough for a Public release.

So, be nice...I put a lot of work into this. But I know there are bound to be problems with the major changes in this version. Hopefully I fixed more problems then I added ;)

Next week (maybe Wednesday?) I'll put the licensing and upgrade stuff for CMUDPro into the Store and release the 2.01 version of CMUDPro with the SSH support.

There isn't any new documentation yet. It will take me a couple of weeks to get the documentation updated for v2.0. Until then, you can use the Quick Reference F1 help on new commands and functions to get the basic syntax.
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