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bitties
Beginner


Joined: 04 Jul 2011
Posts: 25

PostPosted: Mon Jul 04, 2011 1:31 pm   

CMUD mapper
 
Hi all,

I just downloaded the trial version of CMUD, and I've been trying it out on the MUD I play. It was going pretty well until I found a non-standard door. The door name is Steel, and it runs North South between rooms 6 and 8. From the looks of it, I should just have to go into edit mode, add a door between these two rooms through a link, and labeled the Door as Steel. However whenever I do that, it doesn't seem to work, so when I try to use the mapper to run from Room 6 to Room 8, it tries to Open Door, instead of Open Steel. Am I doing something wrong, are custom doors only part of the retail version of CMUD?

Thanks,

-Bitties
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4690
Location: Pensacola, FL, USA

PostPosted: Mon Jul 04, 2011 2:56 pm   
 
instead of adding a door, (which cmud things requires opening)
just edit the name property (which is used for special exits)
the label aspect is mostly for when a room leads to another zone and you want it to show as other then the new zone's name
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bitties
Beginner


Joined: 04 Jul 2011
Posts: 25

PostPosted: Mon Jul 04, 2011 3:12 pm   
 
shalimar wrote:
instead of adding a door, (which cmud things requires opening)
just edit the name property (which is used for special exits)
the label aspect is mostly for when a room leads to another zone and you want it to show as other then the new zone's name


Hey Shalimar,

Thanks for the quick response! I removed the label on door, and added 'Steel' to the Name Property. Now when I try use the mapper to navigate, to go from Room 6 to 8, from North to South, with a Steel in between, the mapper adds the commands 'Open S', and 'Steel'.

1) To get rid of the Open S, should I remove the door?
2) And should I add the 'open steel' instead of Steel to the name property?

Edit: Also, it doesn't go South in the directions, it just attempts to open the door but doesn't attempt to move in the correct direction.

Thanks,

-Bitties
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Daern
Sorcerer


Joined: 15 Apr 2011
Posts: 809

PostPosted: Mon Jul 04, 2011 3:27 pm   
 
The name field has nothing to do with doors, it's for non-standard exits, like 'enter portal'. You could remove the door and set the name field to open steel;south, it should work, but the door field should do what you want. You might need to change a couple fields in the mapper config though, on the strings and doors tab. The first field is what is sent to open doors. I believe the default is open %1, which would send open south, not open steel. If you want it to use the door name, you would need to change it to open %2.
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bitties
Beginner


Joined: 04 Jul 2011
Posts: 25

PostPosted: Mon Jul 04, 2011 4:55 pm   
 
Daern wrote:
The name field has nothing to do with doors, it's for non-standard exits, like 'enter portal'. You could remove the door and set the name field to open steel;south, it should work, but the door field should do what you want. You might need to change a couple fields in the mapper config though, on the strings and doors tab. The first field is what is sent to open doors. I believe the default is open %1, which would send open south, not open steel. If you want it to use the door name, you would need to change it to open %2.


Hi Daern-

Thanks for answering! Could you help elaborate a bit with the string? I need to edit the configure to point to %2, not %1? It's a little unclear. Your help is greatly appreciated!

Thank you!

-Bitties
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bitties
Beginner


Joined: 04 Jul 2011
Posts: 25

PostPosted: Mon Jul 04, 2011 5:09 pm   
 
I think I got it Daern,

Thank you so much for your help, it works flawlessly.

Thank you thank you thank you!

-Bitties
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