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Palek
Wanderer


Joined: 28 Sep 2005
Posts: 55

PostPosted: Thu Sep 30, 2010 2:02 pm   

Floating Buttons
 
Can the #BUTTON Command be used to create floating buttons? I have tried panel 0 like is used in the package editor but that doesn't seem to work.

Here is the command I am using and changing the panel works fine for 1 to 4.

Code:

#BUTTON {SensorTarget1} %concat($ScanResultsZ2, 1) {TargetMenu1} {} {} {} {} {} {yes} {35} {10} {no} $ScanResultsY2 $ScanResultsX2 {} {} {Menu} {} {Test} {} $ScanResultsName {} {0}


I am using 3.29b.

Palek
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Thu Sep 30, 2010 5:19 pm   
 
I'm pretty sure the answer is no. As you can see the syntax for buttons is quite complex, and a while back Zugg decided to start moving away from providing every new feature for buttons via the button command and it largely kept intact to maintain backwards compatibility with zMUD. In zMUD the only valid values were ToolBars 1 - 4, and since floating buttons (Toolbar 0) are a CMUD 3.x addition.

That said, it may or not be non-trivial for Zugg to allow floating buttons in a later version, but I believe the CMUD 3.x is feature frozen until the public release.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23377
Location: Colorado, USA

PostPosted: Thu Sep 30, 2010 7:05 pm   
 
This was an easy fix for the next version. So it will allow a PanelNum of zero.
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chamenas
Wizard


Joined: 26 Mar 2008
Posts: 1547

PostPosted: Thu Sep 30, 2010 7:55 pm   
 
It's not going to cause any bugs? Wink
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Palek
Wanderer


Joined: 28 Sep 2005
Posts: 55

PostPosted: Fri Oct 01, 2010 8:53 am   
 
Quote:

This was an easy fix for the next version. So it will allow a PanelNum of zero.


Thanks a million Zugg!

Palek
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