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Palek Wanderer
Joined: 28 Sep 2005 Posts: 55
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Posted: Thu Sep 30, 2010 2:02 pm
Floating Buttons |
Can the #BUTTON Command be used to create floating buttons? I have tried panel 0 like is used in the package editor but that doesn't seem to work.
Here is the command I am using and changing the panel works fine for 1 to 4.
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#BUTTON {SensorTarget1} %concat($ScanResultsZ2, 1) {TargetMenu1} {} {} {} {} {} {yes} {35} {10} {no} $ScanResultsY2 $ScanResultsX2 {} {} {Menu} {} {Test} {} $ScanResultsName {} {0}
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I am using 3.29b.
Palek |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Thu Sep 30, 2010 5:19 pm |
I'm pretty sure the answer is no. As you can see the syntax for buttons is quite complex, and a while back Zugg decided to start moving away from providing every new feature for buttons via the button command and it largely kept intact to maintain backwards compatibility with zMUD. In zMUD the only valid values were ToolBars 1 - 4, and since floating buttons (Toolbar 0) are a CMUD 3.x addition.
That said, it may or not be non-trivial for Zugg to allow floating buttons in a later version, but I believe the CMUD 3.x is feature frozen until the public release. |
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_________________ Asati di tempari! |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Thu Sep 30, 2010 7:05 pm |
This was an easy fix for the next version. So it will allow a PanelNum of zero.
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chamenas Wizard
Joined: 26 Mar 2008 Posts: 1547
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Posted: Thu Sep 30, 2010 7:55 pm |
It's not going to cause any bugs?
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Palek Wanderer
Joined: 28 Sep 2005 Posts: 55
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Posted: Fri Oct 01, 2010 8:53 am |
Quote: |
This was an easy fix for the next version. So it will allow a PanelNum of zero.
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Thanks a million Zugg!
Palek |
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