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Arde
Enchanter


Joined: 09 Sep 2007
Posts: 605

PostPosted: Thu Feb 12, 2009 10:03 pm   

[3.03] CMUD creates empty room script classes
 
1) I had several rooms in my 2.X map with a room script. Later I removed these scripts but I suspect that somewhere inside the .MDB file CMUD have kept some kind of flag that mentioned rooms once had an associated script. After map conversion (2.36->3.03) I've found empty classes for these rooms. Well, my map is very small and I can get rid of them manually. But what is for a larger map? Can CMUD check .MDB whether it actually has a script for a room?


2) When I click on these empty classes in the editor, the mapper tries to relocate the map to to the room I clicked on. Cool, but the mapper doesn't take into account in which zone that room is placed. Instead, it just moves around currently loaded zone.


3) May I ask for the taskbar button for the mapper' spreadsheet view window? Currently it tends to disappear once it loose focus - no taskbar button, can't Alt-Tab to it...
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Thu Feb 12, 2009 11:09 pm   
 
1) It's already supposed to do that (check to make sure the script actually exists). Can you email me your old *.MDB map database and tell me which room number to check? Email it to sales@zuggsoft.com.

2) Yes, that's true. Loading a new zone is a rather "expensive" operation, so right now it's just a convenience feature within the current zone. Something I'll look at more down the road.

3) I'll add that to the bug list.
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Arde
Enchanter


Joined: 09 Sep 2007
Posts: 605

PostPosted: Fri Feb 13, 2009 2:00 pm   
 
I sent you the MDB file. Please, confirm that you receive it.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri Feb 13, 2009 5:57 pm   
 
I received the file, thanks!
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