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Wyndle Beginner
Joined: 28 Mar 2007 Posts: 20 Location: < here and there >
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Posted: Fri Mar 30, 2007 3:18 pm
Problems with #SLOW and Mapper on Materia Magica |
I've looked everywhere I could but could not find a suitable answer to either of these (possibly related) issues.
#slow aborts on the first room every time. If I issue #ok or #step it tries to repeat the initial direction. For example, if my path was .nw8n it would go n, fail and upon any attempt to restart would try to go n and fail again.
As for the mapper, how the heck do I configure it to recognize Materia Magica's room names, room descriptions, and directions correctly? One very annoying issue I've observed is that when I record a path it puts gates in the mapper where there are no doors or gates and will not let me remove them. |
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Wyndle Beginner
Joined: 28 Mar 2007 Posts: 20 Location: < here and there >
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Posted: Sat Mar 31, 2007 12:53 pm |
UPDATE:
I found where to manually set the slow walk confirmation and I used this line to verify successful walking:
Code: |
^(-------------------------------------------------)*
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Now that I have #slow working I can play with a few more difficult tasks. So for all of you Materia Magica players still having trouble with it, here is a trigger that may help:
Code: |
#TRIGGER {^(-------------------------------------------------)*} {#OK}
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