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mathius21
Newbie


Joined: 10 Jan 2007
Posts: 2

PostPosted: Wed Jan 10, 2007 5:17 pm   

Look and false directions causing bad movement...
 
Hey everyone. I seemed to fix most of my mapping problems, but I have one more really weird one. My movement works fine, but if i sit down, try to move, then type look, the map draws me moving in some random direction. Then, if I try to move NW, look, and move in the right direction, it draws me going in some weird direction. When I try to use triggers for look, like #NODIR and #NOMAP, the map no longer moves at all. Any Ideas? And also where can I find a list of commands? (I.e. NOMAP etc). It basicalyl seems that if i use a lot of commands, look,eq,inventory etc, that the movement messes up afterwards. Thanks
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Wed Jan 10, 2007 5:52 pm   
 
Do you get a message when you fail to move? Like this:

sit
You sit down.
nw
You can't move while sitting!
look
A round plaza
blah blah
etc etc

If so, make a trigger on the failed move message that executes the #NODIR command. That's what it's for, telling the mapper when you've failed to move.
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jkoster
Newbie


Joined: 30 Aug 2005
Posts: 6
Location: Eureka, CA, USA

PostPosted: Tue Mar 13, 2007 6:33 pm   
 
Now what about something else:

In the MUD I play, there is a tactical (within the room) movement using standard directions (n/s/e/w). Is there a way when using tactical movement, to tell the mapper not to adjust?

The echo from tactical movement is:

Quote:
You move a few paces *.
where * is the direction in question. Would I just #NODIR trigger on that?
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Tue Mar 13, 2007 6:52 pm   
 
#nodir removes the last direction from the mapper's queue. If the mapper is adding directions when it shouldn't be , then you can use #nodir like you're describing.
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