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mathius21 Newbie
Joined: 10 Jan 2007 Posts: 2
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Posted: Wed Jan 10, 2007 5:17 pm
Look and false directions causing bad movement... |
Hey everyone. I seemed to fix most of my mapping problems, but I have one more really weird one. My movement works fine, but if i sit down, try to move, then type look, the map draws me moving in some random direction. Then, if I try to move NW, look, and move in the right direction, it draws me going in some weird direction. When I try to use triggers for look, like #NODIR and #NOMAP, the map no longer moves at all. Any Ideas? And also where can I find a list of commands? (I.e. NOMAP etc). It basicalyl seems that if i use a lot of commands, look,eq,inventory etc, that the movement messes up afterwards. Thanks
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Wed Jan 10, 2007 5:52 pm |
Do you get a message when you fail to move? Like this:
sit
You sit down.
nw
You can't move while sitting!
look
A round plaza
blah blah
etc etc
If so, make a trigger on the failed move message that executes the #NODIR command. That's what it's for, telling the mapper when you've failed to move. |
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jkoster Newbie
Joined: 30 Aug 2005 Posts: 6 Location: Eureka, CA, USA
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Posted: Tue Mar 13, 2007 6:33 pm |
Now what about something else:
In the MUD I play, there is a tactical (within the room) movement using standard directions (n/s/e/w). Is there a way when using tactical movement, to tell the mapper not to adjust?
The echo from tactical movement is:
Quote: |
You move a few paces *. |
where * is the direction in question. Would I just #NODIR trigger on that? |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Tue Mar 13, 2007 6:52 pm |
#nodir removes the last direction from the mapper's queue. If the mapper is adding directions when it shouldn't be , then you can use #nodir like you're describing.
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