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peacemaker
Newbie


Joined: 29 May 2006
Posts: 4

PostPosted: Sun Sep 03, 2006 2:18 pm   

walking to #<roomno>
 
ok so I got a whole area mapped out.

now what I want my character to do is to wait 10 minutes then go to some rooms . then just chill around and then again go to those rooms


the problem is however that I dont know how to make my character walk to particular room no.

PS I want him to slow walk there. cause speed walking just does all kinds of damn things.

any help would be greatly appreciated.

Peace all.
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whatitdo
Newbie


Joined: 03 Sep 2006
Posts: 8

PostPosted: Sun Sep 03, 2006 10:21 pm   
 
How about an alias that calls itself using a path and an alarm?
Record the path with #mark and #map. Then create and run this alias:

#alias HuntChill {#sl .pathname; #alarm +10:00 {HuntChill}}

I think that'd work although of course you'd have to manually break it.
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Guinn
Wizard


Joined: 03 Mar 2001
Posts: 1127
Location: London

PostPosted: Sun Sep 03, 2006 11:36 pm   
 
Always a good idea to name your alarms, that way you can change the timing on existing ones, or destroy them more easily
#alias HuntChill {#sl .pathname; #ALARM HuntChill {+10:00} {HuntChill}}

then to delete it
#UNTRIGGER HuntChill

or to put it in an alias
#alias stopHuntChill {#UNTRIGGER HuntChill}
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