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peacemaker Newbie
Joined: 29 May 2006 Posts: 4
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Posted: Sun Sep 03, 2006 2:18 pm
walking to #<roomno> |
ok so I got a whole area mapped out.
now what I want my character to do is to wait 10 minutes then go to some rooms . then just chill around and then again go to those rooms
the problem is however that I dont know how to make my character walk to particular room no.
PS I want him to slow walk there. cause speed walking just does all kinds of damn things.
any help would be greatly appreciated.
Peace all. |
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whatitdo Newbie
Joined: 03 Sep 2006 Posts: 8
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Posted: Sun Sep 03, 2006 10:21 pm |
How about an alias that calls itself using a path and an alarm?
Record the path with #mark and #map. Then create and run this alias:
#alias HuntChill {#sl .pathname; #alarm +10:00 {HuntChill}}
I think that'd work although of course you'd have to manually break it. |
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Guinn Wizard
Joined: 03 Mar 2001 Posts: 1127 Location: London
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Posted: Sun Sep 03, 2006 11:36 pm |
Always a good idea to name your alarms, that way you can change the timing on existing ones, or destroy them more easily
#alias HuntChill {#sl .pathname; #ALARM HuntChill {+10:00} {HuntChill}}
then to delete it
#UNTRIGGER HuntChill
or to put it in an alias
#alias stopHuntChill {#UNTRIGGER HuntChill} |
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_________________ CMUD Pro, Windows Vista x64
Core2 Q6600, 4GB RAM, GeForce 8800GT
Because you need it for text... ;) |
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