Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
Cpc197c
Newbie


Joined: 06 Jul 2005
Posts: 3

PostPosted: Wed Jul 06, 2005 1:38 am   

Speedwalking and Objects
 
I use speedwalking all the time, and for the most part it works fine. There is one little pet peeve I have though.

I have speedwalking set to SAFE. There is one long path in Lusternia where there are cows. Every once in a while while traveling the path, you will bump into one. Then you have to wait for a few seconds to regain balance before moving.

The problem is that when this is happening, the commands for speed walking continue to happen. How can I get the speedwalking to pause until balance is regained, then continue on the path? The directions from that point on are incorrect.

Here is some of the prompt when this happens:
----------------------------------------------------------------------------------
Ackleberry Highway. (road).
The bright sun shines down, blanketing you with its life-giving warmth. You see
exits leading southeast and northwest
.
852h, 780m, 708e, 0p ex-se

Ackleberry Highway. (road).
The bright sun shines down, blanketing you with its life-giving warmth. A cow
wanders about aimlessly, minding its own business and paying you no attention.
You see exits leading southeast and northwest.You bump into a cow as it wanders aimlessly in a circle.
852h, 780m, 708e, 0p e-se

You are regaining balance and are unable to move.
852h, 780m, 708e, 0p e-se

You are regaining balance and are unable to move.
852h, 780m, 708e, 0p e-
You have recovered balance on all limbs.
852h, 780m, 708e, 0p ex-se
Reply with quote
charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Wed Jul 06, 2005 1:58 am   
 
Not sure how to do this one, but I think you might want to put a couple of triggers like:

#TRIGGER {You bump into a cow as it wanders aimlessly in a circle.} {#pause}
#TRIGGER {You have recovered balance on all limbs.} {#step}

Not sure... could be wrong, but I used to use something like that in another mud I play. Hope it works for you, or someone else gives a better suggestion.

Charneus
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net