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smeagain
Beginner


Joined: 21 Feb 2004
Posts: 11
Location: United Kingdom

PostPosted: Thu Jun 02, 2005 1:50 pm   

alternative direction commands
 
The mud that I play (Imperian) has a number of ways of moving about the land room by room. Along with the n,e,s,w,u,d,in,out commands for normal walking there is also EVADE N and TUMBLE N for examples.

Is there a way to make the map still follow you when you use these non-standard movements?

ie Can I make an alias (TUM) which will send TUMBLE %1 to the mud and move the map in the direction %1?
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Thu Jun 02, 2005 2:35 pm   
 
Does tumble and evade ALWAYS work?

Aardwolf has a run command that is like a speedwalk and wouldn't update the map until i put this in:
#ALIAS run {~run %1;#FORALL %pathexpand("%1") {#MOVE %i}}

I'll take a guess then you can do
#alias tumble {~tumble %1;#FORALL %pathexpand("%1") {#MOVE %i}}
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smeagain
Beginner


Joined: 21 Feb 2004
Posts: 11
Location: United Kingdom

PostPosted: Thu Jun 02, 2005 3:09 pm   
 
#move! Thanks Deathdealer
They dont always work, but now i know the command I can work out triggers to do the same thing
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DeathDealer
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Joined: 20 Jul 2004
Posts: 268

PostPosted: Thu Jun 02, 2005 11:28 pm   
 
Yer welcome :-) Glad to be helping rather than sounding like the feeble minded fool i usually am :-)
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