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smeagain Beginner
Joined: 21 Feb 2004 Posts: 11 Location: United Kingdom
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Posted: Thu Jun 02, 2005 1:50 pm
alternative direction commands |
The mud that I play (Imperian) has a number of ways of moving about the land room by room. Along with the n,e,s,w,u,d,in,out commands for normal walking there is also EVADE N and TUMBLE N for examples.
Is there a way to make the map still follow you when you use these non-standard movements?
ie Can I make an alias (TUM) which will send TUMBLE %1 to the mud and move the map in the direction %1? |
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DeathDealer Adept
Joined: 20 Jul 2004 Posts: 268
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Posted: Thu Jun 02, 2005 2:35 pm |
Does tumble and evade ALWAYS work?
Aardwolf has a run command that is like a speedwalk and wouldn't update the map until i put this in:
#ALIAS run {~run %1;#FORALL %pathexpand("%1") {#MOVE %i}}
I'll take a guess then you can do
#alias tumble {~tumble %1;#FORALL %pathexpand("%1") {#MOVE %i}} |
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smeagain Beginner
Joined: 21 Feb 2004 Posts: 11 Location: United Kingdom
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Posted: Thu Jun 02, 2005 3:09 pm |
#move! Thanks Deathdealer
They dont always work, but now i know the command I can work out triggers to do the same thing |
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DeathDealer Adept
Joined: 20 Jul 2004 Posts: 268
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Posted: Thu Jun 02, 2005 11:28 pm |
Yer welcome :-) Glad to be helping rather than sounding like the feeble minded fool i usually am :-)
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