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Jebikoje2
Newbie


Joined: 24 Dec 2004
Posts: 5

PostPosted: Fri Dec 24, 2004 5:27 pm   

About entering tons of commands.. Wasn't sure where to post
 
If I enter a path that is like 20 moves, is there a way I can cancel that without having to disconnect from the mud? I've read over the helpfiles, and can't seem to find anything that would answer this for me. Thanks.
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Fri Dec 24, 2004 6:22 pm   
 
After the commands have already been sent to the mud the only way to cancel it is by using your muds *clear* command but I havn't found too many muds that have this type of lifesaving command :P
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Gatekeeper
Beginner


Joined: 22 Jul 2002
Posts: 15
Location: USA

PostPosted: Sat Dec 25, 2004 9:46 pm   
 
If you're slow walking you can #stop, but once the commands have been sent to the mud there's nothing further the client can do.
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