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Jebikoje2 Newbie
Joined: 24 Dec 2004 Posts: 5
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Posted: Fri Dec 24, 2004 5:27 pm
About entering tons of commands.. Wasn't sure where to post |
If I enter a path that is like 20 moves, is there a way I can cancel that without having to disconnect from the mud? I've read over the helpfiles, and can't seem to find anything that would answer this for me. Thanks.
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_________________ The object of war is not to die for your country, but to make the other bastard die for his.
-- George Patton |
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Fri Dec 24, 2004 6:22 pm |
After the commands have already been sent to the mud the only way to cancel it is by using your muds *clear* command but I havn't found too many muds that have this type of lifesaving command :P
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Gatekeeper Beginner
Joined: 22 Jul 2002 Posts: 15 Location: USA
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Posted: Sat Dec 25, 2004 9:46 pm |
If you're slow walking you can #stop, but once the commands have been sent to the mud there's nothing further the client can do.
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