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Flac
Newbie


Joined: 19 Dec 2004
Posts: 1

PostPosted: Sun Dec 19, 2004 7:30 pm   

Extracting information
 
Hello, Im kinda new hear. Been using Zmud for years but just now getting into writing scripts and stuff. Was hoping someone could help me out and tell me if what i want to do is even possible.

I'd like to have another window open thats just blank, not connected to anything. But have triggers set up to extract lines from the mud im playing in the primary window. I know how to extract the stuff. But is there a way to have a second window open, that the extracted lines could be posted in?

For example. be playing a MUD in one window, then have smaller window open. In the mud window triggers would catch all the chats people send. And post them into the smaller window. So in the heat of combat nothings missed.

Thanks for taking the time to read this. If its not possible, Thanks anyway, If it is. Pointers please? :D
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jessew
Apprentice


Joined: 03 Mar 2003
Posts: 141

PostPosted: Sun Dec 19, 2004 11:51 pm   
 
#HELP window
#HELP capture
#HELP C+
#HELP C-

type those into zmuds command bar, those help files should get you started on what you want to do.

Cheers
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Falan
Wanderer


Joined: 17 Aug 2004
Posts: 98
Location: OK, USA

PostPosted: Mon Dec 20, 2004 8:15 am   
 
The #WINDOW command will create a new output window for you. Match the chat lines you want to send and use the #CAPTURE command to send them. Use the #GAG command to stop the captured lines from showing in the main window.

For example:

#WINDOW chat

creates a new window named "chat". If your output was:

Bob says, "Blah blah blah"

you'd match the MUD's usual chat line like:

#TRIGGER {%w says,} {#CAP chat; #GAG}

note: you can click on #CAP and #GAG and #WINDOW to goto the Support Library for more info on usage

This will only grab a single line chat. If your MUD doesn't word wrap multiline chats, then Search the forum and use Lightbulb's Multiline script.
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