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Tankhead Newbie
Joined: 07 May 2004 Posts: 1 Location: Australia
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Posted: Fri May 07, 2004 3:32 pm
Problems with brackets? |
I'v been trying to make my own health bar, and was wondering if there was something to put the )bracket character in a trigger pattern, beacause i have the problem where the mud i use has
<Life(79) Ki(1,317) PL(58.78m/411.5m)> for it's Health and Ki and in my trigger pattern: Life(&HpVar) Ki it counts the brackets as part of the &HPVAR, so my gauge dosn't really act as a gauge, because the variable comes out as (79), is there any way i could fix this. |
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Ratalon Beginner
Joined: 08 Apr 2004 Posts: 24 Location: USA
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Posted: Fri May 07, 2004 4:49 pm |
You can use the Tilde ~ to tell the mud to use the character
~<Life~(79) Ki~(1,317) PL~(58.78m/411.5m)>
I think you only need it on the opening ones. If it still does not work try putting it everywhere. |
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mr_kent Enchanter
Joined: 10 Oct 2000 Posts: 698
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Posted: Fri May 07, 2004 4:50 pm |
Life~(&HpVar~)
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Fri May 07, 2004 8:28 pm |
WOW I was reading the helpfile for triggers
#HELP TRIGGER
and this PINK LINE screamed at me, But, the [ character is a special pattern matching character, so to match the verbatim character from the MUD instead of using [ as a pattern matching character, we put the ~ character in front of it.
And this is the text that follows after it
The ~ character tells zMUD to ignore any special property of the next character and just treat it as a normal character. You will need to use ~ to match any special characters from the MUD like [, @, (, etc. To match a ~ character itself, you would use ~~, of course.
Im sorry if this seems rude but I had to answer a question in a forum on another site that was A. In the help files, and B. get this the EXACT same question Appeared 15 times by 15 different people in the SAME topic. With 15 correct answers in the replys right underneath them! So as you can see certain things set me off like failure to read the helpfiles and asking questions that have been asked an answered :P |
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