|
phrento Newbie
Joined: 17 Oct 2003 Posts: 4 Location: USA
|
Posted: Sun Feb 29, 2004 9:09 pm
New problem with zmud/zchat |
Hello, I am having a hair pulling problem here.
I upgraded from ZMud 6.62 to version 7.?? (latest public release)
After the upgrade all my capture triggers failed by picking up extra information and characters.
I tried a few things to straiten it out and no luck.
The triggers are important to my clan so I decided to just go back to ver 6.62 untill I could get a look at it more closely.
My problem is: Now when I use #call from the zmud window the operation seems to be lost, the ip is not called, Zchat is running and all my #chat aliases work!! I tried to uninstall and reinstall Zchat and am having no positive results.
This all worked flawlesly before the upgrade and rollback.
I did a totally new install to an empty zmud directory and then copied my character backup folders to the new install so I know ther are no residual left over files in the zmud directory??
What can be causing this and how do I fix it? |
|
|
|
shalimar GURU
Joined: 04 Aug 2002 Posts: 4692 Location: Pensacola, FL, USA
|
Posted: Sun Feb 29, 2004 10:27 pm |
On a side note. Zugg, the link on where to download PGP from the Zchat info page is dead.
|
|
|
|
Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
|
Posted: Mon Mar 01, 2004 5:15 am |
No matter what version your using (since about 6.30) zMud has an internal command of #CALL. In order to use the zChat command you must instead do "#zchat.call".
|
|
|
|
Pega Magician
Joined: 08 Jan 2001 Posts: 341 Location: Singapore
|
Posted: Mon Mar 01, 2004 7:05 pm |
Some other side notes regarding the zChat plug-in.
1a. zChat emotes are preceded with a message locally that you are emoting, a bit unnecessary and takes up precious output space.
1b. zChat chat groups throws the entire list of group members' names with each chat group message among zChatters, a bit spammy.
2a. Ever since mm2k appeared, zChat does not automatically recognise it as an mm-chat variant. The issue here is when zChat tries to initiate a chat connection with mm2k, both #zchat.call and calls inside the zchat fail. A connection can still be made if a chat entry has already been created in the zChat window and then you can manually set the mud master option, and then call again. It is just a bit annoying to have to open the zChat window to manually connect instead of using an alias or script.
2b. zChat chat-serving returns a chat message to the person you are serving on mm, this creates a duplicate message on mm and they start seeing double each time they chat.
In any case, zChat is *old*, someone out there needs to take the time to write and publish a newer version of this indispensible plug-in. |
|
|
|
|
|