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shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
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Posted: Thu Nov 20, 2003 7:03 am
intermud variables |
ive noticed something, I mas using a variable from another mud to help me track something i was working on while in another game
#STAT @MudName.Variable
It works so long as the other mud is currently up and running, if not it seems to default to null |
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megamog75 Enchanter
Joined: 20 Nov 2002 Posts: 627 Location: USA
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Posted: Thu Nov 20, 2003 7:09 am |
The Problem is?
If the mud is working you get the info
if the mud is disconnected you don't get info
if @mudname.var="" {yes} {no}
yes bieng do something
no being what ecer it is that was working for you |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
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Posted: Thu Nov 20, 2003 7:15 am |
i was hoping to access it even when disconnected
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mr_kent Enchanter
Joined: 10 Oct 2000 Posts: 698
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Posted: Thu Nov 20, 2003 2:25 pm |
quote: Originally posted by shalimar
i was hoping to access it even when disconnected
If you can't access it, how do you know it is null?[:o)]
If you're just tracking the variable and want to know how it's behaving, write the value and time stamp to a text file by using a repeating alarm. |
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