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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4689
Location: Pensacola, FL, USA

PostPosted: Thu Nov 20, 2003 7:03 am   

intermud variables
 
ive noticed something, I mas using a variable from another mud to help me track something i was working on while in another game
#STAT @MudName.Variable
It works so long as the other mud is currently up and running, if not it seems to default to null
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megamog75
Enchanter


Joined: 20 Nov 2002
Posts: 627
Location: USA

PostPosted: Thu Nov 20, 2003 7:09 am   
 
The Problem is?
If the mud is working you get the info
if the mud is disconnected you don't get info
if @mudname.var="" {yes} {no}
yes bieng do something
no being what ecer it is that was working for you
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4689
Location: Pensacola, FL, USA

PostPosted: Thu Nov 20, 2003 7:15 am   
 
i was hoping to access it even when disconnected
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mr_kent
Enchanter


Joined: 10 Oct 2000
Posts: 698

PostPosted: Thu Nov 20, 2003 2:25 pm   
 
quote:
Originally posted by shalimar

i was hoping to access it even when disconnected



If you can't access it, how do you know it is null?[:o)]

If you're just tracking the variable and want to know how it's behaving, write the value and time stamp to a text file by using a repeating alarm.
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