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Bruner Beginner
Joined: 17 Dec 2002 Posts: 18 Location: USA
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Posted: Mon Sep 01, 2003 10:10 pm
colorering different words on the same trigger |
This should probably be a quick fix. and that's what i like, so here's what i would like.. or something simmilar, since the colors arn't the same:
A gaping maw makes a strange sound as you place a jeweled dagger in its back!
here's the trigger i had, that would just change part of it to a different color:
#trigger ^* makes a strange sound as you place * in * back!$ {#cw aquamarine}
here are possible messages that could be recieved from the mud, to make it work for the verying outputs.
*Bob* makes a strange sound as you place Splinter, The pain in the Butt Dagger in his back!
*Bob* makes a strange sound as you place a silver sai in his back!
Suzi makes a strange sound as you place a dagger in her back!
Any help would be great. Thanks guys.
Bruner |
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Loto Apprentice
Joined: 05 May 2003 Posts: 194
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Posted: Mon Sep 01, 2003 10:30 pm |
This isnt really about your problem, but what game is that? It sounds like Wheel of Time MUD :)
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Bruner Beginner
Joined: 17 Dec 2002 Posts: 18 Location: USA
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Posted: Mon Sep 01, 2003 10:36 pm |
Adda Boy. :) You know it. The best and the only true Mud out there. I really want that dagger. Splinter, a pain in the butt dagger. lol, would be nice.
Bruner
Wheel of Time Mud
www.wotmud.org
wotmud.org:2222 |
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Loto Apprentice
Joined: 05 May 2003 Posts: 194
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Posted: Mon Sep 01, 2003 10:42 pm |
Yeah :) Or "the diamond dagger of assassasins" Hehe. a greatsword called "the splinter in a dodgers foot" lol
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Mon Sep 01, 2003 11:07 pm |
#TR {(*) makes a strange sound as you place (*) in %w back!} {#PCOL red %x1;#PCOL aquamarine %x2}
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megamog75 Enchanter
Joined: 20 Nov 2002 Posts: 627 Location: USA
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Posted: Tue Sep 02, 2003 12:24 am |
#CLASS {what_you _wanted}
#TRIGGER "^*" {^(*) makes a strange sound as you place (*) in (*) back!$} {#sub {%ansi(high,red)"%1" %ansi(yellow)makes a strange sound as you place %ansi(brown)"%2" %ansi(yellow)in %ansi(cyan)"%3" %ansi(yellow)back!}}
#CLASS 0
Just one example. |
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