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Bruner
Beginner


Joined: 17 Dec 2002
Posts: 18
Location: USA

PostPosted: Mon Sep 01, 2003 10:10 pm   

colorering different words on the same trigger
 
This should probably be a quick fix. and that's what i like, so here's what i would like.. or something simmilar, since the colors arn't the same:

A gaping maw makes a strange sound as you place a jeweled dagger in its back!


here's the trigger i had, that would just change part of it to a different color:

#trigger ^* makes a strange sound as you place * in * back!$ {#cw aquamarine}

here are possible messages that could be recieved from the mud, to make it work for the verying outputs.

*Bob* makes a strange sound as you place Splinter, The pain in the Butt Dagger in his back!

*Bob* makes a strange sound as you place a silver sai in his back!

Suzi makes a strange sound as you place a dagger in her back!

Any help would be great. Thanks guys.

Bruner
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Loto
Apprentice


Joined: 05 May 2003
Posts: 194

PostPosted: Mon Sep 01, 2003 10:30 pm   
 
This isnt really about your problem, but what game is that? It sounds like Wheel of Time MUD :)
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Bruner
Beginner


Joined: 17 Dec 2002
Posts: 18
Location: USA

PostPosted: Mon Sep 01, 2003 10:36 pm   
 
Adda Boy. :) You know it. The best and the only true Mud out there. I really want that dagger. Splinter, a pain in the butt dagger. lol, would be nice.


Bruner

Wheel of Time Mud
www.wotmud.org
wotmud.org:2222
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Loto
Apprentice


Joined: 05 May 2003
Posts: 194

PostPosted: Mon Sep 01, 2003 10:42 pm   
 
Yeah :) Or "the diamond dagger of assassasins" Hehe. a greatsword called "the splinter in a dodgers foot" lol
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Mon Sep 01, 2003 11:07 pm   
 
#TR {(*) makes a strange sound as you place (*) in %w back!} {#PCOL red %x1;#PCOL aquamarine %x2}
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megamog75
Enchanter


Joined: 20 Nov 2002
Posts: 627
Location: USA

PostPosted: Tue Sep 02, 2003 12:24 am   
 
#CLASS {what_you _wanted}
#TRIGGER "^*" {^(*) makes a strange sound as you place (*) in (*) back!$} {#sub {%ansi(high,red)"%1" %ansi(yellow)makes a strange sound as you place %ansi(brown)"%2" %ansi(yellow)in %ansi(cyan)"%3" %ansi(yellow)back!}}
#CLASS 0

Just one example.
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