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Bogwin
Newbie


Joined: 26 Feb 2003
Posts: 4

PostPosted: Wed Feb 26, 2003 1:11 am   

Help with sound trigger.
 
I want a sound to go off when someone sends me a tell per the following
pattern:

Didnal tells you 'hey!'

Or something like that. :-)

Cheers,
Bogwin.
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Emit
Magician


Joined: 24 Feb 2001
Posts: 342
Location: USA

PostPosted: Wed Feb 26, 2003 1:21 am   
 
#tr {Didnal tells you '*'} {#beep}

or you can replace #beep with the #play command :).

--------

moon.icebound.net:9000
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Kyote
Novice


Joined: 13 Jan 2002
Posts: 36
Location: USA

PostPosted: Wed Feb 26, 2003 1:29 am   
 
Or you can download the Mud Reader and have all tells read aloud to you. Thats what I do. No more missing a tell while your in the middle of a speedwalk or a ferocious battle... :) Download the Mud Reader here from Zugg's website on the download page. It's worth it.
Then you can do this on the command line.
#tr {(*) tells you '(*)'} {#speak {%1 tells you %2}}

That should make it so all tells are read aloud.

------------
Kyote
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Bogwin
Newbie


Joined: 26 Feb 2003
Posts: 4

PostPosted: Wed Feb 26, 2003 2:18 am   
 
What does the play command do? And that mud reader sounds hilarious!

Cheers,
Bogwin.
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Penjulum
Beginner


Joined: 14 Oct 2000
Posts: 14
Location: USA

PostPosted: Tue Mar 04, 2003 3:56 pm   
 
The #play command plays the sound file you tell it to. If the file name has spaces the path/name must be in quotes.

ex: #play chimes.wav
#play c:windowsmediastart.wave
#play "c:windowsmediaIn the Hall of the Mountain King.RMI"
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