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Bogwin Newbie
Joined: 26 Feb 2003 Posts: 4
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Posted: Wed Feb 26, 2003 1:11 am
Help with sound trigger. |
I want a sound to go off when someone sends me a tell per the following
pattern:
Didnal tells you 'hey!'
Or something like that. :-)
Cheers,
Bogwin. |
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Emit Magician
Joined: 24 Feb 2001 Posts: 342 Location: USA
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Posted: Wed Feb 26, 2003 1:21 am |
#tr {Didnal tells you '*'} {#beep}
or you can replace #beep with the #play command :).
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moon.icebound.net:9000 |
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Kyote Novice
Joined: 13 Jan 2002 Posts: 36 Location: USA
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Posted: Wed Feb 26, 2003 1:29 am |
Or you can download the Mud Reader and have all tells read aloud to you. Thats what I do. No more missing a tell while your in the middle of a speedwalk or a ferocious battle... :) Download the Mud Reader here from Zugg's website on the download page. It's worth it.
Then you can do this on the command line.
#tr {(*) tells you '(*)'} {#speak {%1 tells you %2}}
That should make it so all tells are read aloud.
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Kyote |
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Bogwin Newbie
Joined: 26 Feb 2003 Posts: 4
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Posted: Wed Feb 26, 2003 2:18 am |
What does the play command do? And that mud reader sounds hilarious!
Cheers,
Bogwin. |
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Penjulum Beginner
Joined: 14 Oct 2000 Posts: 14 Location: USA
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Posted: Tue Mar 04, 2003 3:56 pm |
The #play command plays the sound file you tell it to. If the file name has spaces the path/name must be in quotes.
ex: #play chimes.wav
#play c:windowsmediastart.wave
#play "c:windowsmediaIn the Hall of the Mountain King.RMI"
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