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mya Newbie
Joined: 08 Oct 2006 Posts: 1
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Posted: Sun Oct 08, 2006 6:04 pm
30 min view on Cmud. |
I tryed Cmud for 30 minutes before giving up on it.
I will tell you why.
I looks prety, but sometimes pretty is not functional.
First thing i noticed is that the buttons at the top take a lot of space, that players need to see. XP has this problem and its worse for people with small monitors. The buttons should have an minimal size option. It nice if you are roleplaying but on PK intensive muds, you need all the space on screen to notice stuff. And going scrooling up while fighting is normaly a very bad idea.
The horrible green colour that plagues Zmud products. Its horrible, i cannot imagine how anyone who plays a coloured mud has their fonts on GREEN, but at least this is easy to fix.
Also windows speed is bad, its slugish when we open a new window inside Cmud, and when we change windows. Realy strange but understanble in a Beta.
But his is all minor stuff.
What killed it for me was, trying to make my first alias. The most basic of alias you can normaly create on a mud. A speaking alias.
"#alias say"
Insted of doing like normal muds (Zmud and Wintin) and alowing you to speak with this alias, it would insist on always only sending "say" to the mud.
Example:
#alias say
>say hello
Cmud input to mud>say
In in old Zmud and Wintin you would get:
#alias say
>say hello
Zmud/wintin input to mud>say hello
See, this killed it for me. If its hard to make the simplies of Alias then what will it be to do more advanced things.
Now imagine the new players. |
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bortaS Magician
Joined: 10 Oct 2000 Posts: 320 Location: Springville, UT
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Posted: Sun Oct 08, 2006 6:54 pm |
Mya,
Quote: |
Now imagine the new players. |
You express that these nits are understandable in beta software, then talk about new players? Huh? New players shouldn't be messing around with beta software. This is still in beta, so we are still reporting all kinds of issues. Zugg hasn't done that much optimizing yet, so that might account for some of the other issues.
The alias issue looks like it might be a bug. There's a Feedback menu item inside CMUD. Please use that to send Zugg this issue, so that it gets put into his tracking system.
We would appreciate it if you could use language like "Is this a reported bug?" or some such. Although your language is not offensive, it sounds a bit high handed to the old timers in these forums. |
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_________________ bortaS
~~ Crusty Klingon Programmer ~~ |
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Seb Wizard
Joined: 14 Aug 2004 Posts: 1269
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Posted: Mon Oct 09, 2006 12:26 am Re: 30 min view on Cmud. |
mya wrote: |
First thing i noticed is that the buttons at the top take a lot of space, that players need to see. |
Right-click on the Toolbar, and untick "Show Captions". The buttons are now much smaller, but without captions. Or you can untick "Images on top" - again less height is used. Or you can switch off the Main Toolbar altogether. It only took me a few seconds to figure this out. (Maybe "Images on top" should not be the default though - I think I prefer it with this off.)
mya wrote: |
The horrible green colour that plagues Zmud products. Its horrible, i cannot imagine how anyone who plays a coloured mud has their fonts on GREEN, but at least this is easy to fix. |
I happen to like green on black, as it is the least tiring colour to read, but I understand that not everyone likes it. (They used to make monitors that just did green on a black background.)
mya wrote: |
What killed it for me was, trying to make my first alias. The most basic of alias you can normaly create on a mud. A speaking alias.
"#alias say"
Insted of doing like normal muds (Zmud and Wintin) and alowing you to speak with this alias, it would insist on always only sending "say" to the mud.
Example:
#alias say
>say hello
Cmud input to mud>say
In in old Zmud and Wintin you would get:
#alias say
>say hello
Zmud/wintin input to mud>say hello
See, this killed it for me. If its hard to make the simplies of Alias then what will it be to do more advanced things. |
Actually you are incorrect. In both zMUD and CMUD, doing
produces the output
Code: |
Alias say not defined |
So I don't know what command you entered to create the say alias. |
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Arminas Wizard
Joined: 11 Jul 2002 Posts: 1265 Location: USA
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Posted: Mon Oct 09, 2006 1:45 am |
Ok, I'm posting to everyone else as I don't think Mya will be reading or if reading answering any of our replies.
In zmud if you created an alias like that you would indeed get the response Alias say not defined.
I think Mya was using psuedo code for doing something like this.
With this when you type.
talk hey how are you?
Zmud sent the mud
say hey how are you?
If you did this however taking Mya literally...
You get a nice little warning that you have entered an infinite loop when you type "say hey how are you?". I was very happy when the warning was added.
To work around the infinite loop you could do this.
And zmud wouldn't send you into an infinite loop. Although in this exact instance you just wasted your time making an alias at all. Don't laugh though. Remember how Zugg tries to simplify code for us? Here is one Like what I used to use.
Alias name: csay
Value:
say @color "::" %-1"::->" Arminas @colorend
Now, I could send my text to the mud in whatever pre-defined color I had chosen for speaking with the say command. And if I was invisible or otherwise hidden everyone knew who was speaking.
In cMud right now aliases don't work the same as in Zmud meaning.
when you have the alias.
As I said in Zmud adds %-1 to the end of the alias command.
What upset mya is. cMud does not. This is easily overcome by doing this.
Code: |
#alias say {~say %-1} |
Now, maybe mya knew this I don't know. As mya was talking about newbies we just don't know. However, I had been a beta tester for YEARS and I didn't know about the %-1 syntax. I even posted a response once defending another post by someone who was being spoken down to for wanting a change to oninput triggers. Not knowing this syntax I was told I shouldn't be asking a syntax question in the beta forum.
I was told I should have been using the %-1 syntax at least so I was satisfied.
Afterwards I went back and read the same help file I had read a 1000 times and suddenly it made sense.
I agree mya did sound very high handed but maybe we can use these examples in a getting started page? |
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_________________ Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram |
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bortaS Magician
Joined: 10 Oct 2000 Posts: 320 Location: Springville, UT
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Posted: Mon Oct 09, 2006 2:32 pm |
Quote: |
I agree mya did sound very high handed but maybe we can use these examples in a getting started page? |
That's an excellent idea! Then we could point newbies to that page. I say have it both online and in the help system. |
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_________________ bortaS
~~ Crusty Klingon Programmer ~~ |
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Arminas Wizard
Joined: 11 Jul 2002 Posts: 1265 Location: USA
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Posted: Tue Oct 10, 2006 3:38 am |
BTW I DON'T think of cMud not adding %-1 to the end of the command as a bug. It could however be considered a compatibility issue though. That's why I went into the whole rant in the first place.
Heh, just went back and looked. Zugg mentions this difference in the help for alias. |
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_________________ Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram |
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