|
dragonheart Beginner
Joined: 09 Jun 2002 Posts: 15 Location: Norway
|
Posted: Wed Sep 06, 2006 10:46 am
Odd output using %btncol command |
Hi
I've been working on defining some buttons in Zmud that triggers on certain things in the game.
That all works fine.
Problem is when I change the colour of the button.
For instance, I change the colour like this:
%btncol ( testbutton, green, white)
The button changes into a nice green button with white text, BUT, it also sends "47" to the MUD. Why?!?!
I tried to change it to see what made this number. So i typed
%btncol ( testbutton, white)
Cool, nice and white button, but the client sent 32895 to the mud. What is this?! I don't want the button to send anything to the mud except what i write for it.
How can I remove this?
Please help....
Thanks
Dragonheart |
|
_________________ Best regards,
Dragonheart |
|
|
|
Larkin Wizard
Joined: 25 Mar 2003 Posts: 1113 Location: USA
|
Posted: Wed Sep 06, 2006 12:03 pm |
Most functions return values. You sometimes don't care about return values on functions such as those that manipulate buttons. That's what commands like #NOOP are for, eating the return value so it doesn't get sent to your game. (The return value, in this case, I believe is the previous color value of the button.)
#NOOP %btncol(testbutton, green, white) |
|
|
|
dragonheart Beginner
Joined: 09 Jun 2002 Posts: 15 Location: Norway
|
Posted: Wed Sep 06, 2006 12:42 pm |
That's it. It suppresses the feedback. Excellent. Thank you very much
|
|
_________________ Best regards,
Dragonheart |
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|