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Vitae
Enchanter


Joined: 17 Jun 2005
Posts: 673
Location: New York

PostPosted: Wed Aug 09, 2006 2:04 pm   

redetecting exits in mapping
 
Before anything else, I searched and I couldn't find an answer. But I might have just not seen it.

Aardwolf as a new overland map, and I've gone thru most of it in map mode.
It's pretty simple pretty much every room has a North South East West exit.
so when I'm doing the mapping I do it simple. Room names and exits and nothing else. Don't need rooms descs as far as i am concerned.
Now, I started to notice that at times it would miss an exit.
even tho it says there are exits in all 4 directions it will miss one.
Yeah, it's like once in every 500 rooms so it's not a big deal, but it is annoying.
I tried being a few rooms away, and going back to a room that was missing an exit in hopes that it would look, see, go "whoops" and put the exit.
But doesn't. Other than putting them in myself or deleting the room and letting it redraw it, is there a way to redo it?
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saet
Apprentice


Joined: 12 Jun 2006
Posts: 106

PostPosted: Thu Aug 10, 2006 1:09 am   
 
There is a magnifying glass button(Ctrl-L) in the Mapper to reload room information.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Thu Aug 10, 2006 3:10 am   
 
The mapper does occasionally miss exits on first creation, though in my case it's more like 1-2 per 2000-3000 rooms. Not really sure why it ever misses at all, but the good news is that all such missed exits are restored with one simple click of the mag glass.

The bad news is that the mag glass button functionality seems to not work much more often when updating properly-created rooms (like when you messed up a sequence of rooms and need to start over), but I'm assuming this is because of my use of Room Description Changes in Configuration Settings. This is also limited to the exits leading to the sequence of rooms you deleted.
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Vitae
Enchanter


Joined: 17 Jun 2005
Posts: 673
Location: New York

PostPosted: Thu Aug 10, 2006 12:11 pm   
 
Thanks for the suggestion with the mag glass. I'll have to check it tonight when i get home. got a new job and still to nervous to install zmud and play with it. Smile
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Dumas
Enchanter


Joined: 11 Feb 2003
Posts: 511
Location: USA

PostPosted: Thu Aug 10, 2006 3:38 pm   
 
The mag glass also just redetects the room based on the current configuration. If the reason it missed it in the first place was because the configuration didn't detect it, then hitting the mag glass won't update the room with any new exits.

But MattLofton is right, it doesn't always work the best anyhow. I use it more to update room names which I have good capture on with the mud I play.
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Vitae
Enchanter


Joined: 17 Jun 2005
Posts: 673
Location: New York

PostPosted: Fri Aug 11, 2006 12:30 am   
 
yeah. didn't help.
Aw well. Thanks anyways
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