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ksignorini
Beginner


Joined: 04 Aug 2006
Posts: 12

PostPosted: Sat Aug 05, 2006 5:48 pm   

GAG and blank lines
 
I'm using the following to capture and gag my MUD's Newbie channel into its own window:

#CAP 1 Newbie
#GAG

when the pattern Newbie comes up.

It works great, but my main window still scrolls by 1 line each time a Newbie line comes up (so I get a blank line printed in main window instead of the Newbie line which now goes into its own cap window).

How do I get GAG to completely GAG the line and not print the blank in the main window?

Thanks,
Kent!
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saet
Apprentice


Joined: 12 Jun 2006
Posts: 106

PostPosted: Sat Aug 05, 2006 7:25 pm   
 
I can't figure out how to capture something, gag it and remove that blank line, but I also don't have much experience with using #CAP. I prefer using #WINDOW to do these things, because I completely change how it displays. Let say this is what your mud output looks like:

PROMPT>
[Newbie: Saet] blah blahb blah
PROMPT>

#TRIGGER {^~[Newbie: (%w)~] (*)} {#GAG;#WINDOW {Newbie} {~[Newbie: %1~] %2}}

This will send the exact same line to the newbie window and get rid of that blank line. You can make the line look anyway you want to though.

#TRIGGER {^~[Newbie: (%w)~] (*)} {#GAG;#WINDOW {Newbie} {%1 newbies, ~"%2~"}} (I really hope no mud has Someone newbies, "help")

Just use %1 for the name and %2 for the message. Your mud output will now look this:

PROMPT>
PROMPT>

I don't think anyone has figured out a reliable way to get rid of double prompts(if someone has please tell me), so I can end up with a whole screen of prompts if I've been idling.
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ksignorini
Beginner


Joined: 04 Aug 2006
Posts: 12

PostPosted: Sat Aug 05, 2006 9:30 pm   
 
Thanks. Could you break this down a bit for me?

What's the %w?

What would I do if the line looks more like this:

[Newbie] Joe says blah blah.

Thanks,
Kent!
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saet
Apprentice


Joined: 12 Jun 2006
Posts: 106

PostPosted: Sat Aug 05, 2006 9:45 pm   
 
%w matches any combination of alpha characters, but only them. Here is a list of all wild cards you can use: http://forums.zuggsoft.com/modules/mx_kb/kb.php?page=3&mode=doc&k=627

[ & ] are special characters so when matching them you use ~ in front them. Tilde makes anything that is a special character no longer so special.

^ makes sure it matches the pattern from the beginning of the line. So it won't match with Someone tells you: [Newbie] Joe says blah blah.

#TRIGGER {^~[Newbie~] (%w) says (*).} {#WINDOW {Newbie} {Whatever you want to send}}

When you put ( ) around something in a pattern it saves it to %1 through %99. So Joe will be saved to %1 and "blah blah" to %2.

Search through the help file it has a lot of good information.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sun Aug 06, 2006 6:37 am   
 
Quote:

It works great, but my main window still scrolls by 1 line each time a Newbie line comes up (so I get a blank line printed in main window instead of the Newbie line which now goes into its own cap window).


#GAG doesn't generate new lines, so what you're seeing is a second carriage return from your mud for double-spacing and readability purposes. To dispose of it, you have two options:

1)use a multi-state trigger:

#trigger {newbie blah blah blah} {stuff}
#condition {^$} {#gag}

2)remove all blank lines completely:

#trigger {^$} {#gag}
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ksignorini
Beginner


Joined: 04 Aug 2006
Posts: 12

PostPosted: Sun Aug 06, 2006 6:52 am   
 
Thanks all! Fantastic information!

Kent!
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ksignorini
Beginner


Joined: 04 Aug 2006
Posts: 12

PostPosted: Sun Aug 06, 2006 6:46 pm   
 
Using the multi-state, is:

#GAG

part of {stuff} in line 1? That is, should it look like this:

#CAP 1 Newbie
#GAG
#CONDITION {^$} {#GAG}

or like this:

#CAP 1 Newbie
#CONDITION {^$} {#GAG}

Because when I do it like the second example, the line gets pushed into the cap window but doesn't get gagged. If I do it like the first example, the line gets gagged but the carriage return doesn't (defeating the purpose of the CONDITION statement).

Also, a bit off topic, but everyone seems to give examples using:

#TRIGGER ......

Why would I type #TRIGGER .... in (and where) when I could just use the trigger editor in zMUD?

Kent!
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ksignorini
Beginner


Joined: 04 Aug 2006
Posts: 12

PostPosted: Sun Aug 06, 2006 7:14 pm   
 
Nevermind..I feel stupid.

I know what I was doing wrong.

Thanks.

(That said, IS there an editor I can enter multiple lines of code in without doing it at the command prompt 1 line at a time?)

Kent!
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ksignorini
Beginner


Joined: 04 Aug 2006
Posts: 12

PostPosted: Sun Aug 06, 2006 7:54 pm   
 
Oh boy. The second line, the condition, is only working about 1/2 the time.

The other half the time, the carriage returns STILL show up in the main window.

What's up?

Kent!
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sun Aug 06, 2006 10:41 pm   
 
Yes, there's an editor for working on long commands or large scripts. It's mostly a beefed up Notepad, and you can get to it by using CTRL-SHIFT-ENTER.

Quote:

Also, a bit off topic, but everyone seems to give examples using:

#TRIGGER ......

Why would I type #TRIGGER .... in (and where) when I could just use the trigger editor in zMUD?


There are two ways to express scripts in ZMud:

1)the code way, meant for cutting and pasting directly into either the command line or the Text Editor:

#trigger {blah} {stuff}
#condition {blah} {stuff}

2)the UI way (you do not copy/paste the whole thing):

Trigger Pattern: blah
Value: stuff
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