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porsche
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Joined: 23 Jul 2002
Posts: 22
Location: United Kingdom

PostPosted: Thu Jul 27, 2006 12:48 pm   

Moving rooms
 
Hello

I have a query regarding a moving room. Basically I could do with a hand in the best way to approach a solution. The goal is to be able to speedwalk from any location to any other location (named A to E)

I have a room that moves and follows a set route. The route however is what is confusing. It moves in the following way:

A->B->C->D->E->A->E->D->C->B->A

Now as it moves it gives the following messages:

Quote:

The carpet flies along.
The carpet lands.
The carpet has landed at Location A


Also, to hinder things further I have to use FAST walking mode.

I was going to have a number of fake rooms. So as the carpet moves around it moves me about also. I can trigger on the moving and this works fine but it means I cannot #WALK from A to B.

Another idea was to have 1 room on the map with a number of exits labled out-LocationA etc and use do something like
Code:
#if (%nextdir="out-LocationA") {#step}

But I've never got %nextdir to work correctly (have another post about that!)

Does anyone have any concepts of how to best approach this.

thanks

P
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porsche
Beginner


Joined: 23 Jul 2002
Posts: 22
Location: United Kingdom

PostPosted: Thu Jul 27, 2006 2:32 pm   
 
Solution found.
(used a different setup of fake rooms)

P
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