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TerrellKl Novice
Joined: 30 Aug 2005 Posts: 49
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Posted: Wed Jul 05, 2006 3:11 am
Automapper Oceans |
Was wondering.. If I could map the ocean, I'm not sure how'd I'd go about doing it
first you gotta Embark ship
then to move you 'steer west' etc.
then disembark.
how can I make it where it recognizes when I go 'steer west' and map accordingly? I think I can handle the Embarking part |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Wed Jul 05, 2006 4:06 am |
There are two ways. First, the easy way:
>steer west>w
Second, the harder way (mostly because I've no idea how it'll behave in map mode, so it may cause as much trouble as to overwrite the room you were just leaving):
#MAKEROOM "steer west|w|steer east" "room name" "room description"
#LOOK
The first method lets ZMud do the room creation automatically, allowing you to merely specify the exit command and the direction to draw the room. The second method forces you to basically build your own little automapper. |
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_________________ EDIT: I didn't like my old signature |
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TerrellKl Novice
Joined: 30 Aug 2005 Posts: 49
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Posted: Mon Jul 10, 2006 9:28 pm |
What do you mean? |
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Vitae Enchanter
Joined: 17 Jun 2005 Posts: 673 Location: New York
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Posted: Tue Jul 11, 2006 12:19 am |
enter that at the command line. it will create a new dir type
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Tue Jul 11, 2006 3:27 am |
Umm, no, Vitae. That's used to create a new room. It doesn't create a new direction type, it merely replaces the directional exit with the command of your choice (quite literally, which sucks when you want to check which direction it leads).
Terrell, what I meant is that when mapping you normally specify the direction command (north, south, east, west, etc) and ZMud will automatically create a room in that direction. However, when you do not use a direction command (ie, GO GATE, STEER WEST, etc), you use the syntax I gave.
>(command to use)>(direction to create the room in)
The first > is required, otherwise ZMud just treats (command to use) as a command you want to send to the mud. (command to use) can be a simple command, an alias, a trigger, or any (small-sized) combination of the three. This is the actual thing that replaces the directional command. The second > is optional, but it's the preferred usage. It tells ZMud that you want to specify the direction this new room with the non-standard exit is created in. By default, ZMud doesn't use direction-based links for non-standard exits so if you want to later tool around the map with the keypad you won't be able to enter this room. |
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_________________ EDIT: I didn't like my old signature |
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TerrellKl Novice
Joined: 30 Aug 2005 Posts: 49
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Posted: Sun Jul 16, 2006 1:49 am |
Okay.. well Instead of doing it that way, I found my own way of doing it.
I keyboard created the paths to islands. The only problem is that the mapper won't recognize the room or something and won't move along the path. Anyway to help that? |
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Dumas Enchanter
Joined: 11 Feb 2003 Posts: 511 Location: USA
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Posted: Mon Jul 17, 2006 12:02 am |
you have to make sure you've updated the rooms to contain the room name, description, and so on that goes with your preferred method of speedwalking verification.
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