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Sir1l Wanderer
Joined: 01 Oct 2005 Posts: 54
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Posted: Sun Oct 09, 2005 1:20 am
Multiple mobs in the same room |
OK, so I'm not sure how to tackle this....
I have a few descriptions:
A big mob
A small mob
A little mob
They all have the same keyword, mob
ok, so when I see them how do I make it do kill mob;kill 2.mob;kill 3.mob, but only if they have the same keyword |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Sun Oct 09, 2005 6:37 am |
You'd need a way to trigger on the mob key word. You can try a multi-line trigger with 'mob' in the pattern. The each line that matches you can add to you kill list. Couple of questions though. Is 'mob' the only type of creatures you want to attack? Can you attack multiple mobs at once?
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_________________ Asati di tempari! |
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Sir1l Wanderer
Joined: 01 Oct 2005 Posts: 54
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Posted: Sun Oct 09, 2005 5:42 pm |
well I can attack multiple mobs, but some of those mobs might attack other people first...so lke this
a small mob (keyword mob)
a larg mob (keyword mob)
a different mob (keyword death)
and once I see that, it'll return kill mob, kill 2.mob and kill death |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Mon Oct 10, 2005 1:53 am |
There is no substitute for reall mud inputs and outputs. Start a log, go about your activities and post the relevant portions. Some portions, even if you don't think them relevant, actually are.
I would also suggest reading back through the posts a little bit, as multiple mobs have often been covered before. In the general case of your posting so far, it appears that you really only need a counter for number of mobs of a particular 'keyword'. It is not ideal to attack many mobs at once, it is often best to attack only one; and once that one is killed issue the attack for another. If it is the same type the '2.' portion is no longer required. Perhaps you should rethink what you really want to happen. |
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_________________ The only good questions are the ones we have never answered before.
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Sir1l Wanderer
Joined: 01 Oct 2005 Posts: 54
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Posted: Sun Jul 02, 2006 6:20 pm |
Here's the thing, these mobs aggie, and if one aggies a groupmember, I want to attack the next one, or if someone in the group attacks it before I do I want to attack the next one....and so forth...
And here's something I guess...
You follow *
[ROOM DESC]
A huge dragon sits here waiting.
a baby dragon flaps his wings.
a baby dragon flaps his wings.
All keywords are dragon....
I want it to automatically do that, but I have no clue how to do the 2., and 3. thing?
k dragon
k 2.dragon
k 3.dragon
I also have 3 trigs with these as keywords
so I have #TR {A huge dragon sits here waiting.} {...}
#TR {a baby dragon flaps his wings.} {...}
atm I know all the keywords to the mobs |
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Vitae Enchanter
Joined: 17 Jun 2005 Posts: 673 Location: New York
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Posted: Mon Jul 03, 2006 11:51 pm |
since 2.dragon becomes 1.dragon (or just dragon) would u rather go 3.dragon 2.dragon dragon? or just do k dragon 3 times?
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Taz GURU
Joined: 28 Sep 2000 Posts: 1395 Location: United Kingdom
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Posted: Tue Jul 04, 2006 12:39 pm |
He wants the numbers because they are aggro mobs and he can attack a different one while someone else is attacking the first one.
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_________________ Taz :) |
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Tue Jul 04, 2006 3:38 pm |
#VAR V_CurrentAggMob %null
#VAR V_CurrentAggQueue %null
#alias CurrentAgg {#ALARM CurrentAggQueueAlarm +20 {#VAR V_CurrentAggMob %null;#VAR V_CurrentAggQueue %null}};#IF (@V_CurrentAggMob = %null} {#VAR V_CurrentAggMob %1;#VAR V_CurrentAggqueue 1} {#ADD V_CurrentAggQueue 1};kill @V_CurrentAggQueue~.@V_CurrentAggMob}
That gives you 20s to "see" all the agg mobs and start to issue the kill commands. You can tweak it as needed for your game play style.
All you need now is a converter from mud output trigger to the key word.
#TR {A huge dragon sits here waiting.} {CurrentAgg Dragon}
#TR {a baby dragon flaps his wings.} {CurrentAgg Dragon} |
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Sir1l Wanderer
Joined: 01 Oct 2005 Posts: 54
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Posted: Tue Jul 04, 2006 3:39 pm |
Well, I think I'll just use a counter and if there's more than one mob with the same keyword it'll just put a 2., 3....etc. The reason I want this is because I want to stab the mob, and want to do it right off the bat from entering the room.
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Tue Jul 04, 2006 3:59 pm |
Oh this one will kill (change for stab whatever). The 20s time limit is when it will reset the counting.
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Sir1l Wanderer
Joined: 01 Oct 2005 Posts: 54
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Posted: Sat Jul 08, 2006 3:54 am |
Very nice, thank you. Now I'll just make it so instead of adding 1 to mobs with any keyword, it will add 1 to only the mob with a certain keyword :D That sounds kind of weird :P
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