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CaelinMoonflair Newbie
Joined: 23 Jun 2006 Posts: 4
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Posted: Mon Jul 03, 2006 12:22 am
%reversedir in and out |
%reversedir works great for everything I need it for, except in and out. Is there a good way to add that functionality, or work around it some way?
in
throw axe %reversedir(in) |
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Mon Jul 03, 2006 1:12 am |
I wonder how this works with %reversedir or whether you need to have set up a special exit. Maybe someone with more recent mapper experience can help you.
If you are using the mapper you could test with
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Non-standard exits
While you can create non-standard exits (like enter, portal, etc) by manually creating a link and editing it's properties, you can also create one while walking around your MUD creating your map from the MUD command line. Simply prefix the non-standard direction with the MapDir character (defaults to >) and the mapper will create the new room as you move. So, for example, if one of the exits from the room is "enter", simply type ">enter" on the command line and a room will be created and linked with the Other exit called "enter". Normally the mapper will put the new room in a vacant spot near the original room. To force the room to be created a certain cardinal direction from the original room, put the cardinal direction after the other exit separated by another ">" character. So, for example, to create a new room to the east, you would type ">enter>e". This is only needed when you first need to create the room. Once the room is created, simply typing "enter" should follow the existing link to the room.
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If not maybe test with direction pairs:
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CaelinMoonflair Newbie
Joined: 23 Jun 2006 Posts: 4
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Posted: Mon Jul 03, 2006 1:53 am |
Thanks, I got it by adding in new directions into the directions class, it works great now!
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