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tolicar
Newbie


Joined: 27 Feb 2006
Posts: 3

PostPosted: Wed Mar 08, 2006 1:57 pm   

mapper in imperian
 
i have tried everything i can think of... this silly thing is not even close to as good as the original was.

i get double rooms constantly. i get rooms that wont let me out.
i get constantly changeing room exits.

soooo why is imperian a startup mud on the welcome screen if zugg
didnt get the buggs out first.

oh i have tried each and every box checked unchecked and then nearly punched the monitor.

seams to me that someone needs to address these problems BEFORE it gets like this
Twisted Evil
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geosmith
Wanderer


Joined: 23 Apr 2005
Posts: 57

PostPosted: Fri Mar 10, 2006 9:56 am   
 
First of all, create the following triggers:

#TRIGGER {^H:%d} {#TAG prompt} "" {nocr|prompt}
#TRIGGER {^ <dead> } {#TAG prompt} "" {nocr|prompt}
#TRIGGER {^There is no exit in that direction.} {#NODIR}
#TRIGGER {^There is a door in the way.} {#DOOR %lastdir() %1;#NODIR}
#TRIGGER {^Flying above (*)} {#TAG name %1}
#TRIGGER {^You'll have to swim to make it through the water in that direction.} {#NODIR}
#TRIGGER {^You cannot move that fast, slow down!} {#NODIR}
#TRIGGER {^You must regain your equilibrium first.} {#NODIR}
#TRIGGER {^You must regain balance first.} {#NODIR}
#TRIGGER {^You begin to steadily swim (%w).} {#NOMAP;#ALARM +1 {#move %1;#MAKEROOM %1;#look}}

Next, select Config in the mapper, then New Configuration - follow the prompts to have it reconfigure the mapper for you.

Next, select Configuration Settings under Config, and make sure the various options are as follows:

Multiline description - Yes
Room description changes - Yes
Multiline exits - Yes
Exit line contains key - Yes
Exit line keyword - exit

Under Strings and Doors set the open door command to:
open %2 %1

And under Speedwalking, set the Step Delay to 750.

You might have to tweak things a bit, but you should find the mapper works pretty much fine after that.
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