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Synzra
Beginner


Joined: 15 Dec 2005
Posts: 25

PostPosted: Sat Dec 17, 2005 3:23 pm   

Getting triggers from mushclien...
 
I had a few triggers in mushclient and now Im using Zmud. I would like to know what is the different from changing them over. I know I seen a topic about it but I cant remember where it was. Heres an example from mushclient triggers:

<triggers>
<trigger
enabled="y"
match="#93, Dave Blaney, passes like you are standing still."
sequence="100"
>
<send>bs dave
</trigger>
</triggers>

Any help would be much appreciated... Thanks
Synzra
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Sat Dec 17, 2005 4:51 pm   
 
This is probably something someone should write a log reader, processor and exporter.

#TRIGGER {^~#93, Dave Blaney, passes like you are standing still} {bs dave}

I am unsure what #93 is - possibly a jersey number, I assume it is what you see in mud output.
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Synzra
Beginner


Joined: 15 Dec 2005
Posts: 25

PostPosted: Sat Dec 17, 2005 5:42 pm   
 
Actually the #93 is part of the mob description :P so yes it is what Ive seen in the mud output and thanks a million Tondiening. Just what I needed!
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Synzra
Beginner


Joined: 15 Dec 2005
Posts: 25

PostPosted: Sat Dec 17, 2005 5:51 pm   
 
I have one other question! For some reason my walk command is not picking up the trigger!!! Here is what the description:

+---------+ Turn 4
| | [ east south ]
| | The last and final turn before you have to run the track again.
| | | Along the edge of the wall you notice a small gate that takes
| *- | you to the tunnel that they use to bring the cars through to the
| | | | track and pits.
| - |
| | |
+---------+


Hp3774/3774 Mana1333/1669 Exp95897799

As you can see where the exit are but its not picking it up for some reason. Heres are my trigger or class as you may call it.

#CLASS {akill}
#TRIGGER {(White)*} {
#T- walk
#SUSPEND a1
cast chain 1
cast earth 1
#T- akill
}

#CLASS {walk}
#TRIGGER {^[ north east south west ]*} {
#ALARM "a1" +2 {
#STEP
#PAUSE
}
} "" {notrig}
#CLASS 0

it picks up the kill trigger but not the walk trigger. Am I doing this right?
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Pseudo
Wanderer


Joined: 25 Oct 2005
Posts: 99

PostPosted: Sat Dec 17, 2005 10:35 pm   
 
This second question was answered at
http://forums.zuggsoft.com/phpbb/viewtopic.php?t=22744
when Synzra reposted it as a new thread.
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