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bushd Newbie
Joined: 15 Nov 2005 Posts: 8
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Posted: Mon Dec 12, 2005 10:39 pm
Using #Commands to create room exits (of other type) |
I've been searching through help files and posts for atleast a good hour trying to find a method of using #commands to create an exit. This is so I could create a text file of #commands to be imported over an already created map.
Something like
#createexit roomnum toroomnum {worm warp|other|worm warp} {Myplace to Mountains wormhole} |
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chris-74269 Magician
Joined: 23 Nov 2004 Posts: 364
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Posted: Tue Dec 13, 2005 12:37 am |
#dir?
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bushd Newbie
Joined: 15 Nov 2005 Posts: 8
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Posted: Tue Dec 13, 2005 1:23 am |
I don't need to define direction types, I would like to be able to create directions from rooms with a command so that I could have my map, run an import script, and have new portals and wormholes placed all over it.
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TonDiening GURU
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Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Tue Dec 13, 2005 2:15 am |
What about using room scripts for the tunnels with local commands?
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bushd Newbie
Joined: 15 Nov 2005 Posts: 8
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Posted: Tue Dec 13, 2005 4:43 am |
Using room scripts won't work with the autowalking though. I want to be able to add directions so the auto walker will work with them. Otherwise there is no point to using the map and just run triggers for roomname/descs.
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Kiasyn Apprentice
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Joined: 05 Dec 2004 Posts: 196 Location: New Zealand
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Posted: Tue Dec 13, 2005 1:05 pm |
#NOOP %roomlink(,n,<roomtolinkto>)
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bushd Newbie
Joined: 15 Nov 2005 Posts: 8
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Posted: Tue Dec 13, 2005 7:28 pm |
That is closer to what I am looking for though ideally the best method would to be able to #call %roomlink(,o,"worm warp",normal (as far as one way or normal,name,<room to linkto>). After messing around with %roomlink you can put in an o for direction just not fill in what it does and you can't dictate normal or one-way. Anyone know if this is possible?
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Vijilante SubAdmin
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Joined: 18 Nov 2001 Posts: 5182
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Posted: Wed Dec 14, 2005 8:55 am |
You have to use %roomportal not %roomlink.
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