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adamwalker
Apprentice


Joined: 12 Mar 2005
Posts: 195

PostPosted: Fri Dec 02, 2005 3:16 pm   

swimming and the mapper
 
is there an easy way to make the mapper swim in certain rooms?other then editing every exit on every room. i have possibly 200 water based rooms so i dont fancy editing every exit.

thanks
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shalimar
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Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Fri Dec 02, 2005 4:14 pm   
 
maybe if they are all in one zone you can add a script to cycle through all the rooms on it and add it that way?
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Slaem
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Joined: 20 Sep 2005
Posts: 135

PostPosted: Fri Dec 02, 2005 4:38 pm   
 
If you try to exit a direction and get a reply like "You must swim to move through water." then you can trigger of that. A trig I used for a mud I used to play:

#TR {^You must swim to move through water.} {#GAG; swim %lastcom2}

Limit with this, however, is speedwalking didn't work. So I ended up manually editing the water rooms anyways. But, if you don't need to speed walk then this should work. (If you don't want the #GAG, then make it %lastcom.)
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Slaem
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Joined: 20 Sep 2005
Posts: 135

PostPosted: Fri Dec 02, 2005 4:44 pm   
 
Vijilante made a script for swimming off room color over here:

http://forums.zuggsoft.com/phpbb/viewtopic.php?t=22420&highlight=roomcol
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adamwalker
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Joined: 12 Mar 2005
Posts: 195

PostPosted: Sat Dec 03, 2005 1:02 pm   hmmm
 
thanks for the excellent ideas guys. but im not sure they will work, i especially need them to work with speedwalking as its my primary mode of transport. so i need the swim entered rather then substituted when i get a 'you cant swim' trigger
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