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		| rodzeth Newbie
 
 
 Joined: 11 Aug 2004
 Posts: 5
 
 
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			  |  Posted: Sat Dec 03, 2005 6:46 am 
 Speedwalking problems with the Map
 
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				| For some reason speedwalking will simply not work properly when i have the map active. 
 I have two major problems, the first one is that #paus is not doing what it should. It is not updating the map properly which results in the map lagging behind and after a couple of uses of #paus the entire path is messed up and i'm trying to walk into walls. I've managed to fix this by disabling my #ok trigger, changing the walkmode to fast and then using #paus.
 
 The second problem, and this is the main issue, is that the entire path seems to be loaded into the map.  Sometimes i want to #paus, or #stop the speedwalk to take a detour and then return to the room to continue the path with #step. When i try that with the map open in fast speedwalk the entire path is executed and when i do it slow speedwalk i'm sometimes not allowed to walk a certain exit or it tries to walk me back to the room where i did #paus.  To remedy this i need to start walking a fake path like doing #sl x;#stop.  Obviously i won't be able to resume my speedwalk unless i save the path i have left etc which is a lot of extra work i don't want to do.
 
 Like i said, this only happens when i have the mapper activated and everything works fine if i disable it.  I've tried every different variant of settings in the mapper config i can think of so i'm hoping someone here can help me solve this problem.
 
 I'm using zmud 7.20b
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		| nexela Wizard
 
  
 Joined: 15 Jan 2002
 Posts: 1644
 Location: USA
 
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		| layman8 Beginner
 
 
 Joined: 30 Nov 2005
 Posts: 12
 Location: fwefas
 
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			  |  Posted: Mon Dec 05, 2005 9:11 am 
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				| That article doesn't resolve everything. Basically I encounter almost the same issue as Rodzeth. Sometimes the mapper becames buggy and just doesn't work as you wished.
 For example, sometimes the slow walk will abort. I triggered on the "Slow walking aborted" text and telport to start location, use #te command to manually reset map location, then use #walk command to walk again to destination. Weild things happens: it never triggered on the next step to send an "#OK" command! After that, if I manually cause "Slow walking aborted" trigger to fire again, it will work correctlly!!!
 So, is there any command to clear/reset everything in the mapper? I think that would helps.
 
 About the 2nd problem: I think to provide an command/function to switch between map off/follow mode/create mode is absolutly necessary! Sometimes you just don't want the mapper to follow you to make things a mess!
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			  | _________________ Hi, this is layman
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		| Pseudo Wanderer
 
 
 Joined: 25 Oct 2005
 Posts: 99
 
 
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		| Slaem Apprentice
 
 
 Joined: 20 Sep 2005
 Posts: 135
 
 
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			  |  Posted: Mon Dec 05, 2005 7:49 pm 
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	  | layman8 wrote: |  
	  | I think to provide an command/function to switch between map off/follow mode/create mode is absolutly necessary! Sometimes you just don't want the mapper to follow you to make things a mess! |  
 #KEY name {#MENU {Mapper|File|Map Off}}
 #KEY name {#MENU {Mapper|File|Follow Mode}}
 #KEY name {#MENU {Mapper|File|Map Creation Mode}}
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		| MattLofton GURU
 
 
 Joined: 23 Dec 2000
 Posts: 4834
 Location: USA
 
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			  |  Posted: Mon Dec 05, 2005 9:02 pm 
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				| There's also the %maplocked() function. 
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			  | _________________ EDIT: I didn't like my old signature
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