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sharrash
Newbie


Joined: 31 Jul 2004
Posts: 2

PostPosted: Mon Aug 02, 2004 4:11 pm   

zMUD automapper configuration for MUME
 
So, i can't get it to work correctly. I have no idea, how to get it work, even with tags. I mostly expect help from other MUME players.

Just for others, I try to explain situation. Room description is turned to brief, so there is only information, what is vital, like info about 'pond' or 'chest' or 'fountain' or 'tree'.
So it looks like:

#~ C>west
Main Road
There is an old street-lamp on the border of the street.
An elven guard is wandering here, keeping the peace.
An elven guard is wandering here, keeping the peace.
Mystik the Half-Elf is standing here.
Exits: north, east, south, west.

Prompt is changeing, depending of players condition, wheather, landscape etc. (only thing what stays unchanged is symbol '>'). So, automapper is configurated not to map room description. Sometimes, it gets room name correctly, some times, it ends 'Mystik the Half-Elf is standing here.', sometimes gets instead room names exits, so names room: 'Exits: north, east, south, west.'. Tho, exits finds correctly.

Totally confused. Tried many ways. Only way, what seems to nearly work is #nomap <mob name, like 'rat'> or #nomap whatever there bothers. But... sometimes still don't get room name correctly (ends with exits again); and sometimes may room name include word what is #nomapped.
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Hobit
Newbie


Joined: 11 Nov 2005
Posts: 1

PostPosted: Fri Nov 11, 2005 4:13 pm   I would also appreciate a config for MUME
 
SAMPLE MUD TEXT WITHOUT BRIEF AND SPAM SETTING:


! CW>s
Before the Dread Portal
The wide corridor to the south ends here, in front of a majestic, awe-
inspiring portal. Nearly unbearable waves of heat sweep the room from the
north to the south, as if the orange-red glow coming from behind the gaping
portal were the fiery breath of one of the ancient Dragons of Morgoth. Two
carved columns flank the opening to the north, one on each side; ominous
symbols, foreboding a dreadful doom, are inscribed above the portal.
A small barrel made of aged oak and strong iron hoops stands here.
A small campfire burns here, its low flames giving off only a little light.
The corpse of a dragon column is lying here.
The corpse of a dragon column is lying here.
The corpse of a mountain mule is lying here.
Aura the Half-Elf, wielding an engraved broadsword, is resting here.
A great dark-grey horse stamps restively.
A great dark-grey horse stamps restively.
Exits: north, south.

! CW>n
Great Hall
In Khazad-dum you have been amazed by a thousand things. Feats of
architecture that would make the ancient Noldo jealous have you seen
with breath-taking frequency. You have passed through halls more
massive than most villages, and have seen natural chasms that could
house whole cities. The hall before your eyes renders those sights
drab and pale. Its length is beyond your sight, far beyond if your
intuition holds true. Its breadth is enormous, and you soon realize
that you do not stand on a floor, but a raised dome-like platform.
At the base of this platform lies a pool of lava, heating the air to
a demonic fierceness. A single, arched walk connects your platform
with a wide, twisted platform to the north.
Nain, wielding an engraved broadsword, is standing here (glowing).
Himur, wielding a blackened dwarven axe, is standing here.
Dwalid, wielding a blackened dwarven axe, is standing here.
Brash, wielding an engraved warhammer, is standing here.
Elle the Elf, wielding an engraved broadsword, is standing here (glowing).
Bradias, wielding a mighty dwarven axe, is standing here.
Tooheys, wielding a blackened dwarven axe, is standing here.
Exits: north, east, south, west.

### WITH SPAM AND BREIF SETTINGS



* CRW HP:Hurt>
Rising Cliff Wall
Exits: north, east, south, down.

* CRW HP:Hurt>l

Large Plateau
Exits: north, east, south, west.

* CRW HP:Hurt>Large Plateau
Furor is here, riding a pony.
Barzak is standing here.

* CRW HP:Hurt>
Grassy Plateau
Exits: north, east, south, west.

* CRW HP:Hurt>
An Ancient Broken Road
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, east, south, west.


command prompt is constantly changing as in last post the > never changes.. any ideas on settings? any help is welcome thank you
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Sun Nov 13, 2005 3:43 am   
 
Hmmm... It seems to me there's no good way for the mapper to tell people in a room from the room description.

You can try one of the follow.

1. Configure and do your mapping in verbose mode, and have the mapper match on room name when speed walking.
2. Configure and do your mapping in brief mode but configure the mapper not to detect room descriptions. Once again verify on room name when walking.
3. Check if you admin uses MXP tags or ANSI colors to separate the room description from the Mob list and override the mapper yourself. Search the forums on examples for doing so.
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Slaem
Apprentice


Joined: 20 Sep 2005
Posts: 135

PostPosted: Sun Nov 13, 2005 10:35 am   
 
Have you tried #TAGing the prompt and exits, reconfiguring the mapper, and selecting it to only grab the room name?

#TR {^*~>} {#TAG prompt}
#TR {^Exits: (*).$} {#TAG exits {%1}}


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